My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Skeleton King
Giant Snowball
Goblin Barrel Skeleton Army Skeleton King
Zap
Goblin Barrel Skeleton Army Skeleton King
Barbarian Barrel
Tesla Goblin Barrel Skeleton Army Skeleton King
The Log
Goblin Barrel Skeleton Army Skeleton King
Earthquake
Tesla Goblin Barrel Skeleton Army Skeleton King
Arrows
Goblin Barrel Skeleton Army Skeleton King
Royal Delivery
Goblin Barrel Skeleton Army P.E.K.K.A Skeleton King
Fireball
Tesla Goblin Barrel Skeleton Army Skeleton King
Poison
Skeleton Army Skeleton King
Lightning
Tesla Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Tesla Skeleton King Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Mega Knight
Tesla
Goblin Barrel
Skeleton Army P.E.K.K.A Mega Knight Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Lightning
P.E.K.K.A
Zap Goblin Barrel
Mega Knight
Zap Goblin Barrel
Skeleton King
Skeleton Army Goblin Barrel

Defense Synergies 1 5

Zap
Mega Knight Tesla Skeleton Army P.E.K.K.A
Tesla
Zap Skeleton Army
Goblin Barrel
Skeleton Army
Zap Tesla Skeleton King
Lightning
P.E.K.K.A
Zap
Mega Knight
Zap
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla
Skeleton Army P.E.K.K.A Zap Tesla Mega Knight
Tesla Skeleton Army P.E.K.K.A Mega Knight Lightning
Tesla Skeleton Army P.E.K.K.A Mega Knight Skeleton King
Lightning Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Zap Tesla Mega Knight
Tesla Lightning Zap
Lightning Zap Tesla P.E.K.K.A Mega Knight
Tesla P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla Mega Knight Skeleton King
Tesla Zap
Tesla Skeleton Army P.E.K.K.A Mega Knight Zap Lightning
Skeleton Army Mega Knight Zap Tesla P.E.K.K.A Skeleton King
Skeleton Army P.E.K.K.A Tesla Mega Knight Skeleton King
Skeleton Army Zap Tesla Lightning P.E.K.K.A Mega Knight
Tesla Mega Knight Skeleton Army P.E.K.K.A
Tesla Mega Knight Zap Skeleton Army
Zap Tesla Mega Knight
P.E.K.K.A Tesla
Skeleton Army Mega Knight Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla P.E.K.K.A
Zap Tesla Lightning Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap Lightning
Skeleton Army Lightning P.E.K.K.A Mega Knight Zap Tesla
P.E.K.K.A Tesla Skeleton Army Mega Knight
Zap Tesla
Skeleton Army P.E.K.K.A Tesla Lightning
P.E.K.K.A Mega Knight Tesla Skeleton Army
Zap Lightning P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Mega Knight Tesla
Skeleton Army Lightning P.E.K.K.A Mega Knight Zap
Skeleton Army Lightning P.E.K.K.A Mega Knight Tesla Skeleton King
Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Zap Lightning P.E.K.K.A Skeleton King
Mega Knight Zap Tesla P.E.K.K.A Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Zap Mega Knight
Zap
Zap Lightning
Zap Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning Mega Knight
Lightning
Lightning
Lightning Zap Mega Knight
Lightning Zap Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Mega Knight
Zap Lightning
Lightning Zap Mega Knight
Lightning Zap
Lightning Zap
Zap Lightning
Lightning
Lightning Zap Mega Knight
Zap Lightning
P.E.K.K.A Mega Knight
Lightning
Zap Lightning Skeleton Army
Lightning Zap
Lightning Mega Knight
Zap Lightning Skeleton King
Lightning Zap
P.E.K.K.A Mega Knight
Zap Lightning Skeleton King
Zap Lightning
Lightning Zap Mega Knight
P.E.K.K.A
Lightning Mega Knight

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