My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Balloon Electro Wizard Lumberjack
Fireball
Minions Inferno Tower Balloon Electro Wizard Lumberjack
Poison
Minions Inferno Tower Balloon Electro Wizard
Lightning
Inferno Tower Balloon Electro Wizard Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Electro Wizard Lumberjack Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Electro Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Electro Wizard Minions Lumberjack Mega Knight
Minions
Mega Knight Zap Balloon Lumberjack
Fireball
Zap Electro Wizard Mega Knight
Inferno Tower
Balloon
Zap Lumberjack Minions Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Balloon Lumberjack Mega Knight
Lumberjack
Balloon Zap Minions Electro Wizard Mega Knight
Mega Knight
Minions Zap Fireball Balloon Electro Wizard Lumberjack

Defense Synergies 4 15

Zap
Fireball Electro Wizard Mega Knight Minions Inferno Tower Lumberjack
Minions
Zap Inferno Tower Electro Wizard Lumberjack Mega Knight
Fireball
Zap Inferno Tower Electro Wizard Lumberjack Mega Knight
Inferno Tower
Electro Wizard Zap Minions Fireball Lumberjack Mega Knight
Balloon
Electro Wizard
Zap Inferno Tower Minions Fireball Lumberjack Mega Knight
Lumberjack
Zap Minions Fireball Inferno Tower Electro Wizard
Mega Knight
Zap Minions Fireball Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower Electro Wizard
Inferno Tower Lumberjack Zap Minions Electro Wizard Mega Knight
Inferno Tower Lumberjack Mega Knight Minions Electro Wizard
Inferno Tower Lumberjack Minions Electro Wizard Mega Knight
Fireball Lumberjack Mega Knight
Fireball Zap Minions Electro Wizard Lumberjack Mega Knight
Minions Inferno Tower Electro Wizard Zap Fireball
Zap Fireball Inferno Tower Electro Wizard Mega Knight
Inferno Tower Minions Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Minions Electro Wizard Zap Fireball Lumberjack Mega Knight
Minions Inferno Tower Zap Fireball Electro Wizard
Inferno Tower Lumberjack Mega Knight Zap Minions Fireball Electro Wizard
Fireball Mega Knight Zap Minions Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack Mega Knight
Inferno Tower Zap Fireball Electro Wizard Lumberjack Mega Knight
Mega Knight Minions Fireball Inferno Tower Electro Wizard Lumberjack
Fireball Mega Knight Zap Minions Electro Wizard Lumberjack
Zap Minions Fireball Electro Wizard Lumberjack Mega Knight
Inferno Tower Electro Wizard Lumberjack
Mega Knight Minions Fireball Electro Wizard Lumberjack
Inferno Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Lumberjack Mega Knight
Lumberjack Mega Knight Zap Minions Inferno Tower Electro Wizard
Lumberjack Mega Knight Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Lumberjack Mega Knight
Fireball Zap Minions Electro Wizard
Minions Fireball Inferno Tower Electro Wizard Lumberjack
Inferno Tower Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Minions Fireball Inferno Tower
Inferno Tower
Mega Knight Minions Inferno Tower Lumberjack
Mega Knight Zap Fireball Electro Wizard
Mega Knight Fireball Inferno Tower Lumberjack
Fireball Mega Knight
Inferno Tower Electro Wizard Zap Minions Fireball Lumberjack
Minions Mega Knight Zap Fireball Inferno Tower Electro Wizard
Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Fireball Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Minions
Zap Fireball Electro Wizard Mega Knight
Zap Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Zap Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Minions Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight
Fireball Mega Knight

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