My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Electro Dragon Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Electro Dragon
Zap
Bats
Barbarian Barrel
Tesla Wizard Royal Ghost
The Log
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Wizard Electro Dragon Royal Ghost
Fireball
Tesla Wizard Electro Dragon
Poison
Bats Wizard Electro Dragon
Lightning
Tesla Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Royal Ghost Tesla Fireball Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Royal Ghost Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight
Tesla
Fireball
Mirror Mega Knight
Wizard
Royal Ghost Mega Knight
Mirror
Fireball Royal Ghost
Electro Dragon
Mega Knight
Royal Ghost
Wizard Mirror Mega Knight
Mega Knight
Bats Fireball Wizard Electro Dragon Royal Ghost

Defense Synergies 2 10

Bats
Tesla Mega Knight
Tesla
Mirror Bats Fireball Wizard
Fireball
Mirror Tesla Mega Knight
Wizard
Tesla Royal Ghost Mega Knight
Mirror
Tesla Fireball Electro Dragon Mega Knight
Electro Dragon
Mirror
Royal Ghost
Wizard Mega Knight
Mega Knight
Bats Fireball Wizard Mirror Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Electro Dragon
Bats Tesla Electro Dragon Mega Knight
Tesla Mega Knight Bats Electro Dragon
Tesla Bats Electro Dragon Mega Knight
Fireball Mega Knight
Fireball Bats Tesla Electro Dragon Royal Ghost Mega Knight
Bats Tesla Fireball Wizard Electro Dragon
Tesla Fireball Electro Dragon Mega Knight
Tesla
Tesla Royal Ghost Mega Knight
Bats Tesla Fireball Wizard Electro Dragon Royal Ghost Mega Knight
Tesla Bats Fireball Wizard Electro Dragon
Tesla Mega Knight Bats Fireball Wizard Electro Dragon
Fireball Wizard Mega Knight Bats Tesla Electro Dragon Royal Ghost
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Wizard Mega Knight Bats Fireball Electro Dragon
Tesla Fireball Mega Knight Bats Wizard Electro Dragon Royal Ghost
Wizard Bats Tesla Fireball Electro Dragon Royal Ghost Mega Knight
Tesla
Wizard Royal Ghost Mega Knight Bats Tesla Fireball Electro Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Royal Ghost
Fireball Tesla Wizard Electro Dragon Royal Ghost Mega Knight
Mega Knight Bats Electro Dragon
Mega Knight Bats Tesla Fireball
Tesla Mega Knight
Fireball Wizard Bats Tesla Electro Dragon
Bats Tesla Fireball
Mega Knight Tesla
Electro Dragon Mega Knight Bats Fireball
Tesla
Mega Knight Bats Tesla Electro Dragon
Mega Knight Fireball
Mega Knight Tesla Fireball Wizard
Wizard Tesla Fireball Electro Dragon Mega Knight
Tesla Electro Dragon Bats Fireball
Bats Mega Knight Tesla Fireball Wizard Electro Dragon Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Bats Electro Dragon
Wizard
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Bats Fireball Electro Dragon
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon Mega Knight
Fireball
Bats
Fireball Wizard Electro Dragon Mega Knight
Fireball Wizard Electro Dragon Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball Electro Dragon
Fireball Wizard Electro Dragon Mega Knight
Fireball Wizard Electro Dragon Royal Ghost
Fireball Wizard Electro Dragon Mega Knight
Fireball
Bats Fireball Wizard Electro Dragon
Electro Dragon Bats Fireball Wizard
Fireball
Fireball Wizard Electro Dragon Mega Knight
Fireball Electro Dragon
Mega Knight
Fireball Wizard
Bats Fireball Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Wizard Electro Dragon Mega Knight
Fireball Wizard Electro Dragon
Fireball
Electro Dragon Mega Knight
Electro Dragon Bats Fireball
Bats Fireball Electro Dragon
Electro Dragon Fireball Royal Ghost Mega Knight
Fireball Wizard Electro Dragon Mega Knight

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