My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Elixir Golem Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Cannon Electro Dragon
Zap
Cannon
Barbarian Barrel
Ice Spirit Knight Cannon Elixir Golem
The Log
Ice Spirit Cannon Elixir Golem
Earthquake
Cannon Elixir Golem
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Elixir Golem Electro Dragon
Fireball
Cannon Elixir Golem Electro Dragon
Poison
Cannon Elixir Golem Electro Dragon
Lightning
Knight Cannon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Elixir Golem Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Cannon Elixir Golem Tornado Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Cannon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Elixir Golem Mega Knight
Arrows
Knight Elixir Golem Mega Knight
Knight
Ice Spirit Arrows Electro Dragon
Cannon
Elixir Golem
Ice Spirit Arrows Tornado Electro Dragon
Tornado
Elixir Golem Electro Dragon Mega Knight
Electro Dragon
Knight Elixir Golem Tornado Mega Knight
Mega Knight
Ice Spirit Arrows Tornado Electro Dragon

Defense Synergies 3 12

Ice Spirit
Knight Cannon Tornado Electro Dragon Mega Knight
Arrows
Mega Knight Knight Cannon Tornado
Knight
Cannon Electro Dragon Ice Spirit Arrows Tornado
Cannon
Knight Ice Spirit Arrows Electro Dragon
Elixir Golem
Tornado
Ice Spirit Arrows Knight Electro Dragon Mega Knight
Electro Dragon
Knight Ice Spirit Cannon Tornado
Mega Knight
Arrows Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Electro Dragon
Ice Spirit Knight Cannon Electro Dragon Mega Knight
Cannon Tornado Mega Knight Knight Electro Dragon
Cannon Knight Electro Dragon Mega Knight
Arrows Tornado Mega Knight
Arrows Tornado Cannon Electro Dragon Mega Knight
Tornado Ice Spirit Arrows Cannon Electro Dragon
Arrows Cannon Electro Dragon Mega Knight
Cannon Tornado
Knight Tornado Ice Spirit Cannon Mega Knight
Arrows Knight Cannon Tornado Electro Dragon Mega Knight
Arrows Tornado Electro Dragon
Cannon Mega Knight Ice Spirit Knight Electro Dragon
Mega Knight Ice Spirit Arrows Cannon Tornado Electro Dragon
Knight Cannon Mega Knight
Tornado Ice Spirit Cannon Mega Knight
Mega Knight Arrows Knight Cannon Tornado Electro Dragon
Ice Spirit Arrows Cannon Mega Knight Knight Tornado Electro Dragon
Arrows Tornado Ice Spirit Knight Cannon Electro Dragon Mega Knight
Cannon Tornado
Mega Knight Arrows Knight Cannon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Electro Dragon Mega Knight
Mega Knight Ice Spirit Knight Electro Dragon
Mega Knight Knight Tornado
Knight Cannon Mega Knight
Arrows Ice Spirit Tornado Electro Dragon
Knight
Mega Knight Knight
Electro Dragon Mega Knight Ice Spirit Knight Tornado
Cannon
Mega Knight Knight Electro Dragon
Mega Knight Arrows Tornado
Mega Knight Knight Cannon
Cannon Electro Dragon Mega Knight
Electro Dragon Ice Spirit Knight Tornado
Arrows Mega Knight Cannon Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Knight
Arrows Mega Knight
Arrows Ice Spirit Tornado Electro Dragon
Arrows Tornado
Arrows Ice Spirit Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon
Arrows Knight Tornado Electro Dragon
Arrows Tornado Electro Dragon
Knight
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Tornado
Arrows Electro Dragon Mega Knight
Arrows Tornado Electro Dragon Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Ice Spirit Electro Dragon Mega Knight
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Mega Knight
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon Ice Spirit
Arrows Electro Dragon Mega Knight
Ice Spirit Arrows Electro Dragon
Mega Knight
Arrows
Ice Spirit Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Knight Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows Tornado
Electro Dragon Mega Knight
Electro Dragon Ice Spirit Tornado
Tornado Electro Dragon
Electro Dragon Tornado Mega Knight
Electro Dragon Mega Knight

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