My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Barbarians Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Goblin Cage Hunter
The Log
Goblin Gang Barbarians Goblin Cage Hunter
Earthquake
Goblin Gang Barbarians Goblin Cage
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Goblin Cage Hunter Miner
Fireball
Goblin Gang Barbarians Goblin Cage Hunter
Poison
Goblin Gang Barbarians Goblin Cage Hunter
Lightning
Goblin Cage Hunter
Rocket
Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Miner Fireball Goblin Cage Hunter Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Gang Miner Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Fireball Goblin Cage Hunter Miner
Goblin Gang
Miner Goblin Cage
Barbarians
Giant Snowball
Fireball
Giant Snowball Miner
Goblin Cage
Giant Snowball Goblin Gang Hunter Miner
Hunter
Giant Snowball Goblin Cage
Electro Giant
Miner
Goblin Gang Giant Snowball Fireball Goblin Cage

Defense Synergies 1 11

Giant Snowball
Goblin Gang Barbarians Goblin Cage Hunter Miner
Goblin Gang
Giant Snowball Barbarians Goblin Cage Miner
Barbarians
Giant Snowball Goblin Gang
Fireball
Goblin Cage Miner
Goblin Cage
Giant Snowball Goblin Gang Fireball Hunter Electro Giant
Hunter
Giant Snowball Goblin Cage
Electro Giant
Goblin Cage
Miner
Giant Snowball Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage
Barbarians Hunter Goblin Gang Goblin Cage
Goblin Gang Barbarians Goblin Cage Hunter Giant Snowball
Barbarians Goblin Cage Hunter Goblin Gang
Barbarians Fireball Goblin Cage
Goblin Gang Fireball Giant Snowball Hunter
Giant Snowball Hunter Goblin Gang Fireball Goblin Cage
Barbarians Fireball Goblin Cage Electro Giant
Barbarians Hunter Goblin Gang Goblin Cage
Goblin Gang Giant Snowball Barbarians Hunter Miner
Goblin Gang Barbarians Giant Snowball Fireball Hunter Electro Giant
Hunter Giant Snowball Goblin Gang Fireball
Barbarians Goblin Cage Hunter Giant Snowball Goblin Gang Fireball
Fireball Giant Snowball Goblin Gang Barbarians Goblin Cage Hunter
Barbarians Goblin Gang Goblin Cage Hunter
Barbarians Giant Snowball Goblin Gang Fireball Goblin Cage Hunter Electro Giant
Barbarians Goblin Gang Fireball Goblin Cage Hunter
Fireball Goblin Cage Giant Snowball Goblin Gang Barbarians Hunter
Giant Snowball Goblin Cage Hunter Barbarians Fireball
Barbarians Goblin Cage Hunter
Goblin Gang Giant Snowball Barbarians Fireball Hunter Electro Giant
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Giant Snowball Fireball Goblin Cage Electro Giant
Fireball Giant Snowball Goblin Gang Hunter Miner
Goblin Gang Barbarians Goblin Cage Hunter
Goblin Gang Hunter Barbarians Fireball Goblin Cage
Barbarians Goblin Gang Goblin Cage Hunter
Fireball Electro Giant Giant Snowball Goblin Gang Hunter
Goblin Gang Barbarians Fireball Goblin Cage Hunter
Barbarians Goblin Cage Hunter
Goblin Cage Giant Snowball Barbarians Fireball
Goblin Gang Barbarians Goblin Cage
Barbarians Goblin Cage Hunter
Giant Snowball Barbarians Fireball Goblin Cage Electro Giant
Barbarians Goblin Gang Fireball Goblin Cage Hunter
Barbarians Fireball Goblin Cage Electro Giant
Goblin Gang Barbarians Electro Giant Fireball Goblin Cage Hunter
Giant Snowball Barbarians Fireball Goblin Cage Hunter Electro Giant
Giant Snowball Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Giant Snowball Miner
Fireball Miner
Barbarians Fireball
Fireball Giant Snowball
Fireball Electro Giant Giant Snowball Hunter
Fireball Giant Snowball Hunter
Fireball Miner Giant Snowball
Giant Snowball Goblin Gang Fireball
Miner Fireball
Fireball Giant Snowball
Giant Snowball Fireball Hunter Miner
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Hunter
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Hunter
Giant Snowball Fireball Electro Giant Miner
Fireball
Giant Snowball Fireball
Giant Snowball Barbarians Fireball
Giant Snowball Electro Giant Fireball Hunter
Fireball Miner Giant Snowball Hunter
Fireball Giant Snowball Miner
Fireball Miner
Giant Snowball Fireball Hunter Electro Giant
Giant Snowball Fireball Electro Giant
Giant Snowball Fireball
Giant Snowball Fireball Hunter Miner
Giant Snowball Fireball
Giant Snowball Fireball
Goblin Gang Barbarians Fireball
Fireball Giant Snowball Hunter
Fireball
Fireball Miner Goblin Gang Hunter
Giant Snowball Fireball
Giant Snowball Fireball Electro Giant
Electro Giant Giant Snowball Goblin Gang Fireball
Giant Snowball Fireball
Giant Snowball Fireball Electro Giant Miner
Fireball

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