My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Cannon Miner
Zap
Cannon Mortar Dark Prince
Barbarian Barrel
Cannon Mortar Dark Prince Hunter Magic Archer
The Log
Cannon Dark Prince Hunter
Earthquake
Cannon Mortar
Arrows
Royal Delivery
Dark Prince Hunter Miner Magic Archer
Fireball
Cannon Mortar Hunter Magic Archer
Poison
Cannon Mortar Hunter Magic Archer
Lightning
Cannon Mortar Dark Prince Hunter Magic Archer
Rocket
Mortar Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Tornado Dark Prince Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Tornado Miner Mortar Fireball Dark Prince Hunter Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Tornado Miner Mortar

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mortar
Miner Fireball Tornado Dark Prince Hunter
Fireball
Tornado Mortar Dark Prince Miner Magic Archer
Tornado
Fireball Magic Archer Mortar Dark Prince Hunter
Dark Prince
Mortar Fireball Tornado Miner Magic Archer
Hunter
Mortar Tornado
Miner
Mortar Fireball Dark Prince Magic Archer
Magic Archer
Tornado Fireball Dark Prince Miner

Defense Synergies 2 12

Cannon
Fireball Dark Prince Hunter Magic Archer
Mortar
Fireball Tornado
Fireball
Tornado Cannon Mortar Dark Prince Miner
Tornado
Fireball Magic Archer Mortar Dark Prince Hunter
Dark Prince
Cannon Fireball Tornado Hunter Magic Archer
Hunter
Cannon Tornado Dark Prince
Miner
Fireball
Magic Archer
Tornado Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Fireball Magic Archer
Hunter Cannon Mortar Dark Prince
Cannon Mortar Tornado Hunter Dark Prince
Cannon Hunter Mortar Dark Prince
Fireball Tornado Dark Prince
Fireball Tornado Cannon Dark Prince Hunter Magic Archer
Tornado Hunter Cannon Mortar Fireball Magic Archer
Cannon Fireball Magic Archer
Cannon Hunter Mortar Tornado
Tornado Cannon Dark Prince Hunter Miner
Cannon Fireball Tornado Dark Prince Hunter Magic Archer
Hunter Fireball Tornado Magic Archer
Cannon Mortar Hunter Fireball Dark Prince
Fireball Cannon Mortar Tornado Dark Prince Hunter Magic Archer
Cannon Mortar Hunter
Tornado Cannon Mortar Fireball Hunter
Cannon Mortar Fireball Tornado Dark Prince Hunter
Cannon Mortar Fireball Tornado Dark Prince Hunter Magic Archer
Mortar Tornado Hunter Cannon Fireball Dark Prince Magic Archer
Cannon Mortar Tornado Hunter
Dark Prince Cannon Fireball Hunter
Cannon Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince
Fireball Mortar Hunter Miner Magic Archer
Dark Prince Hunter
Dark Prince Hunter Fireball Tornado
Cannon Dark Prince Hunter
Fireball Tornado Hunter Magic Archer
Dark Prince Fireball Hunter
Dark Prince Hunter
Mortar Fireball Tornado Dark Prince Magic Archer
Cannon
Dark Prince Hunter
Fireball Tornado Dark Prince
Dark Prince Cannon Fireball Hunter
Cannon Fireball Magic Archer
Mortar Fireball Tornado Dark Prince Hunter Magic Archer
Cannon Fireball Dark Prince Hunter Magic Archer
Cannon Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar
Mortar Fireball Tornado Miner Magic Archer
Fireball Miner Magic Archer
Fireball Dark Prince
Fireball Mortar Dark Prince Magic Archer
Fireball Tornado Hunter Magic Archer
Mortar Tornado Magic Archer
Fireball Tornado Hunter Magic Archer
Fireball Miner Mortar Tornado
Fireball Tornado
Miner Mortar Fireball Tornado Dark Prince Magic Archer
Fireball Tornado Magic Archer
Mortar Fireball Hunter Miner Magic Archer
Mortar Fireball Magic Archer
Mortar Fireball Magic Archer
Mortar Fireball Hunter Magic Archer
Magic Archer Mortar Fireball
Mortar Fireball Tornado
Mortar Fireball Dark Prince Hunter Magic Archer
Mortar Fireball Tornado Miner Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Mortar Fireball
Tornado Mortar Fireball Dark Prince Hunter Magic Archer
Mortar Fireball Miner Tornado Hunter Magic Archer
Fireball Mortar Tornado Miner Magic Archer
Fireball Miner Mortar Tornado Magic Archer
Fireball Tornado Hunter Magic Archer
Fireball
Fireball
Mortar Fireball Hunter Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Dark Prince Magic Archer
Fireball Tornado Hunter Magic Archer
Fireball
Fireball Miner Dark Prince Hunter Magic Archer
Mortar Fireball Magic Archer
Fireball Tornado
Dark Prince
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Mortar Fireball Tornado Dark Prince Miner Magic Archer
Fireball Mortar

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