My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Miner
Giant Snowball
Skeletons Cannon Goblin Gang Hog Rider Baby Dragon Miner
Zap
Skeletons Cannon Goblin Gang Inferno Tower
Barbarian Barrel
Skeletons Cannon Goblin Gang Inferno Tower
The Log
Skeletons Cannon Goblin Gang Hog Rider
Earthquake
Skeletons Cannon Goblin Gang Hog Rider Inferno Tower
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Hog Rider Baby Dragon Miner
Fireball
Cannon Goblin Gang Hog Rider Inferno Tower Baby Dragon
Poison
Cannon Goblin Gang Inferno Tower
Lightning
Cannon Inferno Tower Baby Dragon
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Goblin Gang Miner Hog Rider Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Goblin Gang

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Miner
Cannon
Goblin Gang
Hog Rider Miner Baby Dragon
Hog Rider
Arrows Goblin Gang Baby Dragon
Inferno Tower
Baby Dragon
Goblin Gang Hog Rider Miner
Miner
Goblin Gang Arrows Baby Dragon

Defense Synergies 2 9

Skeletons
Cannon Inferno Tower Baby Dragon
Arrows
Cannon Inferno Tower
Cannon
Skeletons Arrows Goblin Gang Inferno Tower Baby Dragon
Goblin Gang
Inferno Tower Cannon Miner
Hog Rider
Inferno Tower
Goblin Gang Skeletons Arrows Cannon Baby Dragon
Baby Dragon
Skeletons Cannon Inferno Tower
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Inferno Tower Baby Dragon
Inferno Tower Skeletons Cannon Goblin Gang
Cannon Goblin Gang Inferno Tower Skeletons
Cannon Inferno Tower Skeletons Goblin Gang
Arrows
Arrows Goblin Gang Skeletons Cannon Baby Dragon
Inferno Tower Arrows Cannon Goblin Gang Baby Dragon
Arrows Cannon Inferno Tower Baby Dragon
Cannon Inferno Tower Skeletons Goblin Gang
Goblin Gang Skeletons Cannon Inferno Tower Miner
Goblin Gang Skeletons Arrows Cannon Baby Dragon
Arrows Inferno Tower Goblin Gang Baby Dragon
Cannon Inferno Tower Skeletons Goblin Gang
Arrows Cannon Goblin Gang Baby Dragon
Inferno Tower Cannon Goblin Gang
Inferno Tower Cannon Goblin Gang
Skeletons Arrows Cannon Goblin Gang Inferno Tower
Arrows Cannon Goblin Gang Baby Dragon
Arrows Baby Dragon Cannon
Cannon Inferno Tower
Goblin Gang Arrows Cannon Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Inferno Tower
Arrows Goblin Gang Baby Dragon Miner
Goblin Gang Skeletons Inferno Tower
Goblin Gang Inferno Tower
Inferno Tower Skeletons Cannon Goblin Gang
Arrows Skeletons Goblin Gang Baby Dragon
Goblin Gang Skeletons Inferno Tower
Inferno Tower
Skeletons Inferno Tower Baby Dragon
Inferno Tower Skeletons Cannon Goblin Gang
Inferno Tower
Arrows
Skeletons Cannon Goblin Gang Inferno Tower
Cannon Baby Dragon
Goblin Gang Inferno Tower Skeletons Baby Dragon
Arrows Cannon Inferno Tower Baby Dragon
Arrows Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner
Goblin Gang
Miner Arrows
Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Miner
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner Baby Dragon
Arrows Baby Dragon Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner
Arrows
Arrows
Goblin Gang
Arrows Baby Dragon
Arrows
Miner Goblin Gang Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon
Baby Dragon Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: