My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Wall Breakers Miner
Giant Snowball
Fire Spirit Wall Breakers Miner
Zap
Fire Spirit Royal Giant Wall Breakers
Barbarian Barrel
Fire Spirit Elite Barbarians Wall Breakers Hunter Ice Wizard
The Log
Fire Spirit Royal Giant Elite Barbarians Wall Breakers Hunter
Earthquake
Arrows
Fire Spirit Wall Breakers
Royal Delivery
Fire Spirit Elite Barbarians Wall Breakers Hunter Miner Ice Wizard
Fireball
Elite Barbarians Wall Breakers Hunter Ice Wizard
Poison
Hunter Ice Wizard
Lightning
Elite Barbarians Hunter Ice Wizard
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Miner Ice Wizard Poison Hunter Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Miner Ice Wizard

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Elite Barbarians Wall Breakers
Royal Giant
Fire Spirit Poison Hunter Miner Ice Wizard Elite Barbarians
Elite Barbarians
Fire Spirit Royal Giant
Wall Breakers
Miner Fire Spirit
Poison
Royal Giant Miner
Hunter
Royal Giant
Miner
Fire Spirit Royal Giant Wall Breakers Poison
Ice Wizard
Royal Giant

Defense Synergies 0 3

Fire Spirit
Royal Giant
Elite Barbarians
Hunter
Wall Breakers
Poison
Ice Wizard
Hunter
Elite Barbarians Ice Wizard
Miner
Ice Wizard
Poison Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Hunter Ice Wizard
Hunter Fire Spirit Elite Barbarians Ice Wizard
Elite Barbarians Hunter Ice Wizard
Elite Barbarians Poison
Fire Spirit Hunter Ice Wizard
Hunter Fire Spirit Poison Ice Wizard
Poison
Hunter Elite Barbarians Ice Wizard
Elite Barbarians Fire Spirit Hunter Miner Ice Wizard
Poison Ice Wizard Hunter
Hunter Poison Ice Wizard
Hunter Fire Spirit Elite Barbarians Ice Wizard
Fire Spirit Poison Hunter
Elite Barbarians Hunter
Elite Barbarians Hunter
Elite Barbarians Poison Hunter
Fire Spirit Elite Barbarians Hunter Ice Wizard
Poison Hunter Fire Spirit Ice Wizard
Elite Barbarians Hunter
Fire Spirit Elite Barbarians Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Poison Elite Barbarians Hunter Miner
Elite Barbarians Hunter
Hunter Elite Barbarians
Elite Barbarians Hunter
Fire Spirit Poison Hunter Ice Wizard
Elite Barbarians Hunter Ice Wizard
Elite Barbarians Hunter
Elite Barbarians Poison
Elite Barbarians Hunter
Elite Barbarians Poison
Elite Barbarians Hunter
Elite Barbarians Poison Hunter
Poison Elite Barbarians Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Miner Ice Wizard
Poison Miner
Poison
Poison Fire Spirit
Poison Fire Spirit Hunter Ice Wizard
Fire Spirit Poison
Poison Fire Spirit Hunter Ice Wizard
Poison Miner
Fire Spirit Elite Barbarians Poison
Poison Miner
Poison Fire Spirit
Poison Fire Spirit Elite Barbarians Hunter Miner
Poison
Elite Barbarians Poison
Poison Hunter
Poison
Poison
Fire Spirit Poison Hunter
Fire Spirit Poison Miner
Poison
Poison
Poison
Poison Fire Spirit Hunter Ice Wizard
Poison Miner Hunter Ice Wizard
Poison Miner
Poison Miner
Elite Barbarians Poison Fire Spirit Hunter Ice Wizard
Poison
Elite Barbarians
Poison Hunter Miner
Poison
Poison
Fire Spirit
Poison Fire Spirit Hunter Ice Wizard
Poison Miner Hunter
Poison
Poison
Elite Barbarians
Elite Barbarians Poison
Poison
Poison Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: