My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem Furnace Witch Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem Prince Miner
Giant Snowball
Bomber Bats Furnace Witch Miner Princess
Zap
Bomber Bats Furnace Witch Prince Princess
Barbarian Barrel
Bomber Elixir Golem Furnace Witch Princess
The Log
Bomber Elixir Golem Furnace Witch Prince Princess
Earthquake
Bomber Elixir Golem Furnace Witch
Arrows
Bomber Bats Furnace Witch Princess
Royal Delivery
Bomber Bats Elixir Golem Witch Prince Miner Princess
Fireball
Bomber Elixir Golem Furnace Witch Princess
Poison
Bomber Bats Elixir Golem Furnace Witch Princess
Lightning
Furnace Witch Prince
Rocket
Furnace Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Prince Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Elixir Golem Miner Princess Furnace Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Elixir Golem Miner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elixir Golem Prince Miner
Bats
Miner Bomber Elixir Golem Prince
Elixir Golem
Bomber Bats Furnace Witch
Furnace
Miner Elixir Golem Prince Princess
Witch
Elixir Golem Prince Miner
Prince
Bomber Bats Furnace Witch Miner Princess
Miner
Bats Furnace Bomber Witch Prince
Princess
Furnace Prince

Defense Synergies 0 5

Bomber
Bats Miner
Bats
Bomber Prince
Elixir Golem
Furnace
Prince
Witch
Prince
Prince
Bats Furnace Witch
Miner
Bomber
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bats Furnace Witch Prince
Furnace Witch Prince Bomber Bats
Witch Prince Bats Furnace
Bomber Prince Princess
Bomber Bats Furnace
Bats Furnace Witch Princess
Witch Furnace Prince Princess
Bomber Prince Miner
Bats Witch Bomber Furnace Princess
Bats Furnace Witch Princess
Furnace Prince Bomber Bats Witch
Bomber Bats Furnace Witch Prince Princess
Furnace Prince
Furnace Prince
Bomber Bats Furnace Witch Prince
Bomber Bats Furnace Witch Prince
Furnace Witch Bomber Bats Princess
Prince
Bomber Bats Furnace Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch Prince
Bomber Prince Miner
Bats Furnace Witch Prince
Prince Bats
Witch Prince
Furnace Bats Witch Princess
Prince Bats Furnace Witch
Prince
Bats Witch Prince
Witch
Bats Witch Prince
Prince
Prince Witch
Bomber Furnace Witch Princess
Witch Bomber Bats Furnace Prince
Bats Bomber Witch Princess
Bomber Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Miner Princess
Miner
Prince
Bomber Furnace
Bats Furnace Witch Princess
Bomber Furnace Witch Princess
Princess
Miner
Bats Prince
Miner Prince Princess
Princess
Miner Princess
Princess
Princess Furnace Prince
Bomber Furnace Witch Princess
Furnace Princess
Bomber Bats
Bomber Prince Princess
Bomber Witch Miner Princess
Prince
Princess
Prince
Bomber Furnace Witch Princess
Witch
Miner Witch Princess
Witch Prince Miner Princess
Miner
Bats Furnace Witch Princess
Bats Witch
Bomber Miner
Princess
Prince
Princess
Bats Witch Prince Princess
Witch Princess
Miner Prince Princess
Bomber Princess
Prince
Bats Witch Princess
Bats Witch Princess
Witch Prince Miner Princess
Prince

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