My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Goblin Curse Miner
Giant Snowball
Bats Minions Goblin Curse Miner
Zap
Bats Minions Royal Giant Goblin Curse
Barbarian Barrel
Knight Goblin Curse
The Log
Royal Giant Goblin Curse
Earthquake
Arrows
Bats Minions Goblin Curse
Royal Delivery
Bats Knight Minions Miner
Fireball
Minions
Poison
Bats Minions Goblin Curse
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Goblin Curse Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Knight Minions Miner Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Goblin Curse Knight Minions

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Miner Mega Knight Minions
Knight
Bats Minions Miner
Minions
Knight Royal Giant Miner Mega Knight Bats
Royal Giant
Bats Minions Miner Rocket
Rocket
Royal Giant Miner
Goblin Curse
Miner
Bats Minions Royal Giant Knight Rocket Mega Knight
Mega Knight
Bats Minions Miner

Defense Synergies 2 4

Bats
Knight Minions Mega Knight
Knight
Bats Minions
Minions
Knight Bats Mega Knight
Royal Giant
Rocket
Goblin Curse
Miner
Mega Knight
Mega Knight
Bats Minions Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions
Bats Knight Minions Goblin Curse Mega Knight
Rocket Mega Knight Bats Knight Minions Goblin Curse
Bats Knight Minions Goblin Curse Mega Knight
Rocket Mega Knight
Bats Minions Mega Knight
Bats Minions Rocket Goblin Curse
Rocket Mega Knight
Minions Goblin Curse
Knight Miner Mega Knight
Bats Minions Goblin Curse Knight Mega Knight
Minions Bats Goblin Curse
Mega Knight Bats Knight Minions Rocket Goblin Curse
Rocket Mega Knight Bats Minions Goblin Curse
Knight Goblin Curse Mega Knight
Rocket Goblin Curse Mega Knight
Mega Knight Bats Knight Minions
Mega Knight Bats Knight Minions
Bats Knight Minions Goblin Curse Mega Knight
Goblin Curse
Mega Knight Bats Knight Minions Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight Rocket Miner Mega Knight
Mega Knight Bats Knight Minions Rocket
Rocket Mega Knight Bats Knight
Knight Goblin Curse Mega Knight
Rocket Bats Minions Goblin Curse
Rocket Bats Knight Minions
Mega Knight Knight Goblin Curse
Rocket Mega Knight Bats Knight Minions
Goblin Curse
Mega Knight Bats Knight Minions
Rocket Mega Knight
Rocket Mega Knight Knight Goblin Curse
Goblin Curse Mega Knight
Bats Knight Minions Rocket
Bats Minions Mega Knight Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Goblin Curse Miner
Rocket Miner
Knight Rocket
Rocket Goblin Curse Mega Knight
Bats Minions Rocket Goblin Curse
Goblin Curse
Miner
Rocket Bats Minions
Rocket Miner Knight
Rocket Goblin Curse
Rocket Knight Miner
Minions Rocket
Rocket
Rocket Mega Knight
Rocket
Bats Minions Rocket
Rocket Mega Knight
Rocket Goblin Curse Miner Mega Knight
Rocket Minions Mega Knight
Rocket
Rocket
Rocket
Goblin Curse Mega Knight
Miner
Miner Mega Knight
Rocket Miner Goblin Curse
Bats Goblin Curse
Rocket Bats Minions
Rocket Miner Mega Knight
Rocket
Mega Knight
Rocket Goblin Curse
Bats Minions Rocket
Rocket Goblin Curse
Miner Knight Rocket Mega Knight
Rocket
Mega Knight
Bats Minions Rocket
Bats Rocket
Rocket Miner Mega Knight
Rocket Mega Knight

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