My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Musketeer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Goblins Bomber Minions Tombstone Dart Goblin Musketeer
Zap
Goblins Bomber Minions Tombstone Dart Goblin
Barbarian Barrel
Goblins Bomber Tombstone Dart Goblin Musketeer
The Log
Goblins Bomber Tombstone Dart Goblin Musketeer
Earthquake
Bomber Tombstone
Arrows
Goblins Bomber Minions Tombstone Dart Goblin
Royal Delivery
Goblins Bomber Minions Dart Goblin Musketeer
Fireball
Bomber Minions Tombstone Dart Goblin Musketeer
Poison
Bomber Minions Tombstone Dart Goblin Musketeer
Lightning
Tombstone Musketeer Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Dart Goblin Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Minions Tombstone Dart Goblin Fireball Musketeer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Minions Tombstone

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Minions
Minions
Bomber
Tombstone
Dart Goblin
Fireball
Musketeer
Goblinstein

Defense Synergies 2 11

Goblins
Bomber Tombstone Dart Goblin Musketeer
Bomber
Goblins Tombstone
Minions
Tombstone Dart Goblin Musketeer
Tombstone
Dart Goblin Musketeer Goblins Bomber Minions Fireball
Dart Goblin
Tombstone Goblins Minions Musketeer
Fireball
Tombstone Musketeer
Musketeer
Tombstone Goblins Minions Dart Goblin Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Tombstone Dart Goblin Fireball Musketeer
Goblins Minions Tombstone Dart Goblin Musketeer
Goblins Bomber Minions Tombstone Dart Goblin Musketeer
Goblins Minions Tombstone Dart Goblin Musketeer
Bomber Tombstone Fireball
Fireball Goblins Bomber Minions Dart Goblin Musketeer
Minions Dart Goblin Musketeer Tombstone Fireball
Dart Goblin Fireball Musketeer
Goblins Minions Tombstone Musketeer
Goblins Bomber Dart Goblin Musketeer
Goblins Minions Dart Goblin Bomber Tombstone Fireball Musketeer
Minions Musketeer Dart Goblin Fireball
Tombstone Bomber Minions Fireball Musketeer
Bomber Fireball Goblins Minions Tombstone Dart Goblin
Tombstone
Fireball
Goblins Bomber Minions Tombstone Fireball Musketeer
Tombstone Fireball Goblins Bomber Minions Dart Goblin Musketeer
Bomber Minions Tombstone Dart Goblin Fireball Musketeer
Dart Goblin Musketeer
Bomber Goblins Minions Dart Goblin Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone Fireball
Fireball Bomber Musketeer
Tombstone Goblins Minions Musketeer
Fireball Musketeer
Tombstone Musketeer
Fireball Minions Dart Goblin Musketeer
Goblins Minions Tombstone Dart Goblin Fireball Musketeer
Goblins Minions Tombstone Fireball
Tombstone Dart Goblin Musketeer
Minions Tombstone Dart Goblin Musketeer
Fireball
Tombstone Fireball
Bomber Dart Goblin Fireball Musketeer
Tombstone Goblins Bomber Minions Dart Goblin Fireball Musketeer
Minions Bomber Dart Goblin Fireball Musketeer
Bomber Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Musketeer
Fireball Dart Goblin Musketeer
Dart Goblin Fireball
Dart Goblin Fireball Musketeer
Bomber Fireball
Fireball Minions Dart Goblin Musketeer
Bomber Dart Goblin Musketeer
Fireball Dart Goblin
Fireball Dart Goblin
Goblins Minions Fireball Musketeer
Dart Goblin Fireball Musketeer
Fireball Dart Goblin Musketeer
Dart Goblin Fireball Musketeer
Minions Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Bomber Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Fireball
Bomber Minions
Bomber Dart Goblin Fireball Musketeer
Bomber Dart Goblin Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball
Fireball Dart Goblin Musketeer
Fireball Musketeer
Fireball Dart Goblin Musketeer
Dart Goblin Fireball Musketeer
Minions Dart Goblin Fireball Musketeer
Fireball
Bomber Dart Goblin Fireball Musketeer
Fireball
Fireball
Minions Tombstone Dart Goblin Fireball Musketeer
Fireball Dart Goblin Musketeer
Fireball
Fireball Dart Goblin Musketeer
Bomber Dart Goblin Fireball Musketeer
Fireball
Dart Goblin Musketeer
Minions Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Fireball Dart Goblin

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