My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Royal Hogs Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Minions Battle Ram Royal Hogs Skeleton Army
Zap
Fire Spirit Minions Firecracker Battle Ram Royal Hogs Skeleton Army
Barbarian Barrel
Fire Spirit Firecracker Battle Ram Royal Hogs Skeleton Army Giant Skeleton Electro Wizard
The Log
Fire Spirit Firecracker Battle Ram Royal Hogs Skeleton Army Giant Skeleton
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Fire Spirit Minions Firecracker Royal Hogs Skeleton Army
Royal Delivery
Fire Spirit Minions Firecracker Battle Ram Royal Hogs Skeleton Army Giant Skeleton Electro Wizard
Fireball
Minions Firecracker Battle Ram Royal Hogs Skeleton Army Electro Wizard
Poison
Minions Firecracker Royal Hogs Skeleton Army Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Firecracker Skeleton Army Battle Ram Electro Wizard Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Firecracker Skeleton Army

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Royal Hogs Giant Skeleton
Minions
Firecracker Battle Ram Royal Hogs Giant Skeleton
Firecracker
Minions Battle Ram Royal Hogs Giant Skeleton
Battle Ram
Fire Spirit Minions Firecracker Royal Hogs Electro Wizard
Royal Hogs
Fire Spirit Minions Firecracker Battle Ram Electro Wizard
Skeleton Army
Giant Skeleton
Fire Spirit Minions Firecracker Electro Wizard
Electro Wizard
Battle Ram Royal Hogs Giant Skeleton

Defense Synergies 0 12

Fire Spirit
Firecracker Giant Skeleton Electro Wizard
Minions
Firecracker Giant Skeleton Electro Wizard
Firecracker
Fire Spirit Minions Skeleton Army Giant Skeleton Electro Wizard
Battle Ram
Royal Hogs
Skeleton Army
Firecracker Giant Skeleton Electro Wizard
Giant Skeleton
Fire Spirit Minions Firecracker Skeleton Army Electro Wizard
Electro Wizard
Fire Spirit Minions Firecracker Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Electro Wizard
Skeleton Army Minions Firecracker Electro Wizard
Skeleton Army Fire Spirit Minions Giant Skeleton Electro Wizard
Skeleton Army Minions Firecracker Electro Wizard
Firecracker Skeleton Army Giant Skeleton
Skeleton Army Fire Spirit Minions Firecracker Electro Wizard
Minions Electro Wizard Fire Spirit Firecracker
Giant Skeleton Electro Wizard
Minions Skeleton Army
Skeleton Army Fire Spirit Firecracker Giant Skeleton Electro Wizard
Minions Skeleton Army Electro Wizard Firecracker Giant Skeleton
Minions Firecracker Electro Wizard
Skeleton Army Fire Spirit Minions Giant Skeleton Electro Wizard
Fire Spirit Skeleton Army Minions Firecracker Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Minions Firecracker Skeleton Army Electro Wizard
Fire Spirit Minions Firecracker Skeleton Army Electro Wizard
Fire Spirit Minions Firecracker Giant Skeleton Electro Wizard
Electro Wizard
Skeleton Army Fire Spirit Minions Firecracker Giant Skeleton Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard Firecracker
Skeleton Army Giant Skeleton Minions Electro Wizard
Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Fire Spirit Firecracker Minions Electro Wizard
Skeleton Army Minions Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Minions Firecracker Skeleton Army
Skeleton Army
Minions Giant Skeleton
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton
Firecracker Skeleton Army
Skeleton Army Electro Wizard Minions Firecracker Giant Skeleton
Minions Firecracker Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Electro Wizard
Giant Skeleton
Firecracker Giant Skeleton
Fire Spirit Firecracker
Firecracker Fire Spirit Minions
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Fire Spirit Minions Electro Wizard
Firecracker Electro Wizard
Fire Spirit Firecracker
Fire Spirit Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker
Minions
Fire Spirit Firecracker Electro Wizard
Fire Spirit Firecracker
Minions Giant Skeleton
Firecracker Fire Spirit
Firecracker Electro Wizard
Firecracker
Fire Spirit Firecracker Electro Wizard
Electro Wizard Minions Firecracker
Firecracker Electro Wizard
Giant Skeleton
Firecracker
Electro Wizard Fire Spirit Minions Skeleton Army
Fire Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker
Giant Skeleton
Firecracker
Minions Firecracker Giant Skeleton Electro Wizard
Firecracker Electro Wizard
Firecracker Giant Skeleton Electro Wizard
Firecracker

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