My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Inferno Dragon
Giant Snowball
Goblin Barrel Clone Inferno Dragon
Zap
Goblin Barrel Clone Inferno Dragon
Barbarian Barrel
Goblin Barrel Clone
The Log
Goblin Barrel Clone
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Goblin Barrel Clone Inferno Dragon
Fireball
Goblin Barrel Clone Inferno Dragon
Poison
Clone
Lightning
Inferno Dragon Monk
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Goblin Barrel Clone Freeze Inferno Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Goblin Barrel

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Goblin Barrel The Log Freeze
Rage
Goblin Barrel
Mirror Clone
Clone
Goblin Barrel Inferno Dragon
Freeze
Mirror
The Log
Mirror
Inferno Dragon
Clone
Monk

Defense Synergies 0 3

Mirror
The Log Inferno Dragon
Rage
Goblin Barrel
Clone
Freeze
The Log
Mirror Inferno Dragon
Inferno Dragon
Mirror The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon The Log Monk
Freeze Inferno Dragon
Inferno Dragon Monk
The Log Monk
Freeze The Log
Inferno Dragon Freeze
The Log Monk
Inferno Dragon
Freeze The Log
Inferno Dragon
Freeze The Log
Freeze The Log
Inferno Dragon
Monk Freeze The Log Inferno Dragon
The Log
Freeze The Log Inferno Dragon
Inferno Dragon
The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

The Log Inferno Dragon Monk
The Log
The Log Monk
Inferno Dragon
Freeze Monk
Inferno Dragon
Freeze The Log Inferno Dragon Monk
Inferno Dragon
Inferno Dragon
Monk The Log
Freeze The Log Inferno Dragon Monk
Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Monk
Monk The Log
The Log
Freeze The Log
The Log
Freeze Monk
The Log
The Log Freeze
The Log Monk
Monk The Log
Monk
The Log
Freeze Monk
The Log
The Log
The Log
Monk Freeze
The Log Monk
The Log Monk
The Log Monk
The Log Monk
The Log Monk
Freeze The Log
Inferno Dragon
The Log Monk
The Log Monk
The Log
Freeze
The Log
Freeze Monk
The Log Monk
Freeze
Monk
Freeze
The Log
The Log
Monk
Freeze The Log
Freeze The Log Monk
Inferno Dragon
Monk

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