My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Elixir Golem
The Log
Electro Spirit Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Elixir Collector
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Elixir Golem Battle Healer
Fireball
Firecracker Elixir Golem Battle Healer Elixir Collector
Poison
Firecracker Elixir Golem Battle Healer Elixir Collector
Lightning
Battle Healer Elixir Collector
Rocket
Battle Healer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Battle Healer Elixir Collector Tornado Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Firecracker Elixir Golem Tornado Battle Healer Poison Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Firecracker Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Firecracker
Elixir Golem Battle Healer Mirror Tornado
Elixir Golem
Firecracker Battle Healer Poison Mirror Tornado
Battle Healer
Elixir Golem Firecracker Mirror Tornado Poison
Elixir Collector
Mirror
Firecracker Elixir Golem Battle Healer Tornado Poison
Tornado
Firecracker Elixir Golem Battle Healer Mirror Poison
Poison
Elixir Golem Battle Healer Mirror Tornado

Defense Synergies 2 7

Electro Spirit
Firecracker
Battle Healer Mirror Tornado
Elixir Golem
Battle Healer
Mirror Firecracker Tornado Poison
Elixir Collector
Mirror
Battle Healer Tornado Firecracker Poison
Tornado
Mirror Firecracker Battle Healer Poison
Poison
Battle Healer Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Battle Healer
Tornado
Firecracker
Firecracker Battle Healer Tornado Poison
Tornado Electro Spirit Firecracker
Tornado Electro Spirit Firecracker Poison
Electro Spirit Battle Healer Poison
Tornado
Tornado Firecracker Battle Healer
Poison Electro Spirit Firecracker Tornado
Firecracker Tornado Poison
Battle Healer
Electro Spirit Firecracker Tornado Poison
Tornado
Firecracker Tornado Poison
Electro Spirit Firecracker Battle Healer Tornado
Tornado Poison Electro Spirit Firecracker Battle Healer
Tornado
Electro Spirit Firecracker Battle Healer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Poison Firecracker Battle Healer
Battle Healer
Battle Healer Tornado
Battle Healer
Firecracker Poison Electro Spirit Tornado
Battle Healer
Battle Healer
Electro Spirit Firecracker Tornado Poison
Tornado Poison
Firecracker
Electro Spirit Firecracker Battle Healer Tornado Poison
Poison Electro Spirit Firecracker Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Tornado
Poison
Firecracker Poison
Poison Firecracker
Firecracker Poison Electro Spirit Tornado
Firecracker Tornado Poison
Poison Firecracker Tornado
Poison Firecracker Tornado
Tornado Poison
Firecracker Poison Tornado
Poison Firecracker Tornado
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Tornado Poison
Firecracker Poison
Firecracker Tornado Poison
Poison
Tornado Poison
Tornado
Poison
Firecracker Tornado Poison Electro Spirit
Firecracker Poison Tornado
Tornado Poison
Poison Firecracker Tornado
Poison Firecracker Tornado
Electro Spirit Firecracker Poison
Poison
Electro Spirit Firecracker Poison
Firecracker Poison
Electro Spirit
Poison Firecracker Tornado
Poison Firecracker
Firecracker Poison
Tornado Poison
Firecracker
Electro Spirit Firecracker Tornado Poison
Firecracker Tornado Poison
Poison Firecracker Tornado

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