My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Witch Miner
Zap
Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch Executioner
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Baby Dragon Witch Executioner Miner
Fireball
Inferno Tower Baby Dragon Witch Executioner
Poison
Inferno Tower Witch Executioner
Lightning
Inferno Tower Baby Dragon Witch Executioner
Rocket
Inferno Tower Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Executioner Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Miner Fireball Baby Dragon Inferno Tower Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Miner Fireball Baby Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Golem Baby Dragon Miner
Inferno Tower
Mirror
Fireball Miner
Baby Dragon
Golem Fireball Witch Miner
Witch
Baby Dragon Golem Miner
Executioner
Golem Miner
Golem
Fireball Baby Dragon Witch Executioner
Miner
Mirror Fireball Baby Dragon Witch Executioner

Defense Synergies 1 6

Fireball
Mirror Inferno Tower Miner
Inferno Tower
Fireball Mirror Baby Dragon
Mirror
Fireball Inferno Tower Executioner
Baby Dragon
Inferno Tower Witch
Witch
Baby Dragon
Executioner
Mirror
Golem
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Baby Dragon Executioner
Inferno Tower Witch Executioner
Inferno Tower Witch Executioner
Inferno Tower Witch
Fireball
Fireball Baby Dragon Executioner
Inferno Tower Fireball Baby Dragon Witch Executioner
Fireball Inferno Tower Baby Dragon
Inferno Tower Witch
Inferno Tower Miner
Witch Executioner Fireball Baby Dragon
Inferno Tower Executioner Fireball Baby Dragon Witch
Inferno Tower Fireball Witch
Fireball Executioner Baby Dragon Witch
Inferno Tower
Inferno Tower Fireball
Fireball Inferno Tower Witch Executioner
Fireball Baby Dragon Witch Executioner
Baby Dragon Witch Executioner Fireball
Inferno Tower
Fireball Baby Dragon Witch Executioner
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Witch
Fireball Baby Dragon Executioner Miner
Inferno Tower Witch
Fireball Inferno Tower
Inferno Tower Witch Executioner
Fireball Executioner Baby Dragon Witch
Fireball Inferno Tower Witch
Inferno Tower
Fireball Inferno Tower Baby Dragon Witch
Inferno Tower Witch
Inferno Tower Witch
Fireball
Fireball Inferno Tower Witch Executioner
Fireball Baby Dragon Witch Executioner
Inferno Tower Witch Fireball Baby Dragon Executioner
Executioner Fireball Inferno Tower Baby Dragon Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Executioner Miner
Fireball Baby Dragon Miner
Fireball
Fireball Executioner Baby Dragon
Fireball Executioner Baby Dragon Witch
Baby Dragon Witch Executioner
Fireball Baby Dragon Executioner
Fireball Miner
Fireball
Miner Fireball
Fireball Baby Dragon Executioner
Fireball Baby Dragon Executioner Miner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch Executioner
Fireball Baby Dragon Executioner
Fireball
Fireball Baby Dragon Executioner
Fireball Baby Dragon Witch Miner
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch Executioner
Witch
Fireball Miner Baby Dragon Witch Executioner
Fireball Baby Dragon Witch Miner
Fireball Miner Baby Dragon
Fireball Baby Dragon Witch Executioner
Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball Baby Dragon Witch Executioner
Fireball
Fireball Miner Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Executioner
Fireball Baby Dragon Witch
Fireball Witch Executioner
Fireball Baby Dragon Witch Executioner Miner
Fireball

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