My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Executioner Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Executioner Princess Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Mega Minion Baby Dragon Princess Inferno Dragon Lumberjack
Zap
Princess Inferno Dragon Sparky
Barbarian Barrel
Executioner Princess Lumberjack Sparky
The Log
Princess Lumberjack Sparky
Earthquake
Arrows
Princess
Royal Delivery
Mega Minion Baby Dragon Executioner Princess Inferno Dragon Lumberjack Sparky
Fireball
Mega Minion Baby Dragon Executioner Princess Inferno Dragon Lumberjack Sparky
Poison
Mega Minion Executioner Princess Sparky
Lightning
Mega Minion Baby Dragon Executioner Inferno Dragon Lumberjack Sparky
Rocket
Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Executioner Princess Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mega Minion Princess Baby Dragon Inferno Dragon Lumberjack Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Mega Minion Princess Baby Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Baby Dragon Sparky
Mirror
Princess Lumberjack Sparky
Baby Dragon
Mega Minion Inferno Dragon Lumberjack Sparky
Executioner
Princess
Mirror Sparky
Inferno Dragon
Baby Dragon
Lumberjack
Mirror Baby Dragon Sparky
Sparky
Mega Minion Mirror Baby Dragon Princess Lumberjack

Defense Synergies 0 12

Mega Minion
Baby Dragon Princess Lumberjack Sparky
Mirror
Executioner Princess Inferno Dragon Lumberjack Sparky
Baby Dragon
Mega Minion Inferno Dragon Lumberjack
Executioner
Mirror Lumberjack
Princess
Mega Minion Mirror
Inferno Dragon
Mirror Baby Dragon
Lumberjack
Mega Minion Mirror Baby Dragon Executioner
Sparky
Mega Minion Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon Executioner Sparky
Inferno Dragon Lumberjack Sparky Mega Minion Executioner
Lumberjack Sparky Mega Minion Executioner Inferno Dragon
Inferno Dragon Lumberjack Sparky Mega Minion
Princess Lumberjack Sparky
Mega Minion Baby Dragon Executioner Lumberjack
Mega Minion Inferno Dragon Baby Dragon Executioner Princess
Baby Dragon Sparky
Inferno Dragon Sparky Princess Lumberjack
Lumberjack Sparky
Executioner Mega Minion Baby Dragon Princess Lumberjack
Mega Minion Executioner Inferno Dragon Baby Dragon Princess
Lumberjack Sparky
Executioner Sparky Mega Minion Baby Dragon Princess Lumberjack
Inferno Dragon Sparky Lumberjack
Inferno Dragon Lumberjack Sparky
Sparky Executioner Lumberjack
Mega Minion Baby Dragon Executioner Lumberjack
Baby Dragon Executioner Mega Minion Princess Inferno Dragon Lumberjack
Sparky Inferno Dragon Lumberjack
Baby Dragon Executioner Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Sparky
Mega Minion Baby Dragon Executioner Inferno Dragon Lumberjack
Lumberjack Sparky
Lumberjack Sparky
Executioner Inferno Dragon Lumberjack Sparky
Executioner Baby Dragon Princess
Sparky Mega Minion Lumberjack
Inferno Dragon Lumberjack Sparky
Mega Minion Baby Dragon Inferno Dragon Sparky
Mega Minion Inferno Dragon Sparky
Inferno Dragon Mega Minion Lumberjack Sparky
Executioner Lumberjack Sparky
Baby Dragon Executioner Princess Sparky
Sparky Mega Minion Baby Dragon Executioner Inferno Dragon Lumberjack
Executioner Mega Minion Baby Dragon Princess Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Sparky
Baby Dragon Executioner Princess
Baby Dragon Sparky
Sparky
Executioner Baby Dragon Sparky
Executioner Mega Minion Baby Dragon Princess
Baby Dragon Executioner Princess Sparky
Baby Dragon Executioner Princess
Lumberjack Sparky
Princess Sparky
Baby Dragon Executioner Princess
Baby Dragon Executioner Princess Sparky
Baby Dragon Princess
Princess Baby Dragon Sparky
Baby Dragon Executioner Princess Sparky
Baby Dragon Executioner Princess Sparky
Sparky
Sparky
Mega Minion Baby Dragon Executioner Princess Sparky
Baby Dragon Princess
Baby Dragon Sparky
Princess
Sparky
Baby Dragon
Baby Dragon Executioner Princess Sparky
Mega Minion Inferno Dragon
Baby Dragon Executioner Princess Sparky
Baby Dragon Princess Sparky
Baby Dragon Sparky
Baby Dragon Executioner Princess Sparky
Mega Minion
Mega Minion Sparky
Sparky
Princess Sparky
Sparky
Princess Sparky
Princess
Mega Minion Baby Dragon Executioner Princess
Mega Minion Baby Dragon Executioner Princess Lumberjack Sparky
Baby Dragon Executioner Princess
Sparky
Mega Minion Executioner Sparky
Baby Dragon Princess Sparky
Executioner Princess
Baby Dragon Executioner Princess Sparky

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