My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Ice Golem Suspicious Bush Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Bandit
Giant Snowball
Bomber Witch
Zap
Bomber Royal Giant Witch Bandit
Barbarian Barrel
Bomber Witch Bandit
The Log
Bomber Royal Giant Suspicious Bush Witch Bandit
Earthquake
Bomber Witch
Arrows
Bomber Suspicious Bush Witch
Royal Delivery
Bomber Witch Bandit
Fireball
Bomber Suspicious Bush Witch Bandit
Poison
Bomber Suspicious Bush Witch
Lightning
Ice Golem Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Suspicious Bush

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Ice Golem Suspicious Bush The Log Bandit Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Ice Golem Suspicious Bush

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Ice Golem Bandit
Royal Giant
Bomber Ice Golem Mirror Witch The Log Bandit
Ice Golem
Bomber Royal Giant Witch
Suspicious Bush
Mirror
The Log Royal Giant
Witch
Royal Giant Ice Golem Bandit
The Log
Mirror Royal Giant Bandit
Bandit
Bomber Royal Giant Witch The Log

Defense Synergies 1 9

Bomber
Ice Golem The Log Bandit
Royal Giant
Ice Golem
Bomber Witch The Log Bandit
Suspicious Bush
Mirror
The Log
Witch
Ice Golem The Log Bandit
The Log
Bomber Ice Golem Mirror Witch Bandit
Bandit
Bomber Ice Golem Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem The Log
Witch The Log Bandit
Witch Bomber Bandit
Witch Bandit
Bomber The Log
The Log Bomber Bandit
Witch
Ice Golem The Log Bandit
Witch
Bomber Ice Golem Bandit
Witch Bomber Ice Golem The Log Bandit
Witch
Bomber Witch The Log Bandit
Bomber Witch The Log
Bandit
The Log Bandit
Bomber Witch
Bomber Witch The Log Bandit
Witch The Log Bomber Ice Golem Bandit
Bomber Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch Bandit
Bandit Bomber Ice Golem The Log
Bandit Ice Golem Witch The Log
Ice Golem The Log Bandit
Witch Bandit
Ice Golem Witch
Ice Golem Witch Bandit
Ice Golem Witch The Log Bandit
Witch
Witch
The Log
Ice Golem Witch Bandit
Bomber Witch
Witch Bomber Ice Golem The Log
Bomber Ice Golem Witch The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log Bandit
The Log Bandit
The Log Bandit
Ice Golem The Log
Bomber The Log
Ice Golem Witch
Bomber Witch The Log
The Log Ice Golem
The Log Bandit
The Log Bandit
Ice Golem The Log Bandit
Bandit
Ice Golem The Log
Bomber Witch The Log Bandit
The Log Bandit
Bomber
Bomber The Log Bandit
Bomber Witch The Log
The Log
The Log
The Log
Ice Golem The Log Bomber Witch
Witch
The Log Witch Bandit
Witch The Log Bandit
The Log Bandit
Ice Golem Witch
Witch
Bomber The Log Bandit
The Log
Witch Bandit
Witch
The Log
The Log Bomber Ice Golem
Witch The Log
Witch
Witch The Log Bandit

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