My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Tesla Elite Barbarians Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Wizard Electro Wizard
Fireball
Tesla Elite Barbarians Wizard Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Tesla Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Tesla Electro Wizard Wizard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Zap Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians
Zap
Elite Barbarians Mirror Electro Wizard Bats
Tesla
Elite Barbarians
Zap Bats Wizard
Wizard
Elite Barbarians
Mirror
Zap Lightning
Lightning
Mirror
Electro Wizard
Zap

Defense Synergies 3 10

Bats
Zap Tesla Electro Wizard
Zap
Mirror Electro Wizard Bats Tesla Elite Barbarians
Tesla
Mirror Bats Zap Wizard Electro Wizard
Elite Barbarians
Zap Wizard
Wizard
Tesla Elite Barbarians Electro Wizard
Mirror
Zap Tesla Electro Wizard
Lightning
Electro Wizard
Zap Bats Tesla Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tesla Wizard Electro Wizard
Elite Barbarians Bats Zap Tesla Electro Wizard
Tesla Bats Elite Barbarians Lightning Electro Wizard
Tesla Elite Barbarians Bats Electro Wizard
Lightning Elite Barbarians
Bats Zap Tesla Electro Wizard
Bats Tesla Lightning Electro Wizard Zap Wizard
Lightning Zap Tesla Electro Wizard
Tesla Elite Barbarians
Elite Barbarians Tesla Electro Wizard
Bats Electro Wizard Zap Tesla Wizard
Tesla Bats Zap Wizard Electro Wizard
Tesla Bats Zap Elite Barbarians Wizard Lightning Electro Wizard
Wizard Bats Zap Tesla Electro Wizard
Elite Barbarians Tesla Electro Wizard
Zap Tesla Elite Barbarians Lightning Electro Wizard
Tesla Wizard Bats Elite Barbarians Electro Wizard
Tesla Bats Zap Elite Barbarians Wizard Electro Wizard
Zap Wizard Bats Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Wizard Bats Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Electro Wizard
Electro Wizard Zap Tesla Elite Barbarians Wizard Lightning
Bats Zap Elite Barbarians Lightning Electro Wizard
Lightning Bats Zap Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians
Wizard Bats Zap Tesla Electro Wizard
Bats Tesla Elite Barbarians Lightning Electro Wizard
Tesla Elite Barbarians
Zap Lightning Electro Wizard Bats Elite Barbarians
Tesla
Bats Tesla Elite Barbarians
Lightning Zap Elite Barbarians Electro Wizard
Elite Barbarians Lightning Tesla Wizard
Wizard Tesla
Tesla Elite Barbarians Electro Wizard Bats Zap Lightning
Bats Zap Tesla Elite Barbarians Wizard Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Bats Elite Barbarians Electro Wizard
Lightning Zap Wizard Electro Wizard
Lightning Zap Wizard
Lightning Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Zap Wizard
Lightning Wizard
Lightning
Bats Lightning
Lightning Zap Wizard Electro Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Zap Wizard Lightning Electro Wizard
Lightning Zap Wizard
Lightning Zap
Elite Barbarians Lightning Bats Zap Wizard Electro Wizard
Zap Lightning Electro Wizard Bats Wizard
Lightning Elite Barbarians
Lightning Zap Wizard
Zap Lightning Electro Wizard
Wizard Lightning
Zap Lightning Electro Wizard Bats
Lightning Zap Wizard Electro Wizard
Lightning Wizard Electro Wizard
Zap Wizard Lightning
Lightning Zap
Elite Barbarians
Zap Bats Elite Barbarians Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Electro Wizard
Lightning Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: