My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Goblin Barrel Balloon
Giant Snowball
Hog Rider Wall Breakers Goblin Barrel Balloon
Zap
Wall Breakers Goblin Barrel Balloon
Barbarian Barrel
Tesla Wall Breakers Goblin Barrel
The Log
Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel
Earthquake
Tesla Hog Rider Goblin Barrel
Arrows
Wall Breakers Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel Balloon
Fireball
Tesla Hog Rider Wall Breakers Goblin Barrel Balloon
Poison
Balloon
Lightning
Tesla Mini P.E.K.K.A Balloon Monk
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Tesla Mini P.E.K.K.A Hog Rider Balloon Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Goblin Barrel Tesla Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Mini P.E.K.K.A
Hog Rider
Hog Rider
Mini P.E.K.K.A Rocket Goblin Barrel Balloon
Rocket
Hog Rider
Wall Breakers
Balloon
Goblin Barrel
Hog Rider Balloon
Balloon
Hog Rider Wall Breakers Goblin Barrel
Monk

Defense Synergies 0 1

Tesla
Mini P.E.K.K.A
Mini P.E.K.K.A
Tesla
Hog Rider
Rocket
Wall Breakers
Goblin Barrel
Balloon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla
Mini P.E.K.K.A Tesla Monk
Tesla Mini P.E.K.K.A Rocket
Tesla Mini P.E.K.K.A Monk
Mini P.E.K.K.A Rocket Monk
Tesla
Tesla Rocket
Rocket Tesla Monk
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A
Tesla
Tesla
Tesla Mini P.E.K.K.A Rocket
Rocket Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Rocket Monk Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A
Tesla
Tesla
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Rocket Monk
Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Tesla Monk
Tesla Mini P.E.K.K.A
Rocket Tesla Monk
Mini P.E.K.K.A Rocket Tesla
Mini P.E.K.K.A Tesla
Rocket Mini P.E.K.K.A Monk
Tesla
Tesla Mini P.E.K.K.A
Rocket Monk
Mini P.E.K.K.A Rocket Tesla
Tesla
Tesla Mini P.E.K.K.A Rocket Monk
Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Monk
Monk
Rocket
Rocket
Rocket
Rocket Monk
Monk
Rocket Mini P.E.K.K.A
Rocket Monk
Monk Rocket
Rocket
Rocket Monk
Rocket
Rocket
Monk Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Monk
Rocket Monk
Rocket Monk
Rocket
Rocket Monk
Rocket Monk
Monk
Monk
Rocket
Rocket
Mini P.E.K.K.A
Rocket
Rocket Monk
Rocket Monk
Rocket
Rocket Monk
Mini P.E.K.K.A Rocket
Rocket Monk
Rocket
Rocket
Rocket Monk
Rocket Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: