My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Zappies Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Miner
Giant Snowball
Hog Rider Zappies Guards Miner
Zap
Firecracker Zappies Guards
Barbarian Barrel
Firecracker Valkyrie Zappies Wizard Guards
The Log
Firecracker Hog Rider Zappies Guards
Earthquake
Firecracker Hog Rider Zappies Guards
Arrows
Firecracker Zappies Guards
Royal Delivery
Firecracker Valkyrie Hog Rider Zappies Wizard Guards Miner
Fireball
Firecracker Hog Rider Zappies Wizard
Poison
Firecracker Zappies Wizard Guards
Lightning
Valkyrie Wizard Monk
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Miner Valkyrie Hog Rider Zappies Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Miner Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Miner Valkyrie Zappies Monk
Valkyrie
Hog Rider Firecracker Zappies Wizard
Hog Rider
Firecracker Valkyrie Zappies Wizard Guards
Zappies
Firecracker Valkyrie Hog Rider Miner
Wizard
Valkyrie Hog Rider Miner
Guards
Miner Hog Rider
Miner
Firecracker Guards Zappies Wizard
Monk
Firecracker

Defense Synergies 1 6

Firecracker
Valkyrie Zappies Guards
Valkyrie
Firecracker Zappies Wizard
Hog Rider
Zappies
Firecracker Valkyrie Guards
Wizard
Valkyrie Guards
Guards
Firecracker Zappies Wizard
Miner
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Zappies Wizard
Firecracker Valkyrie Zappies Monk
Valkyrie Zappies
Firecracker Valkyrie Zappies Guards Monk
Firecracker Valkyrie Monk
Firecracker Valkyrie Zappies Guards
Firecracker Zappies Wizard
Valkyrie Monk
Zappies
Guards Firecracker Valkyrie Zappies Miner
Valkyrie Guards Firecracker Zappies Wizard
Firecracker Zappies Wizard
Valkyrie Zappies Wizard Guards
Valkyrie Wizard Firecracker Zappies Guards
Zappies
Monk Zappies
Wizard Firecracker Valkyrie Zappies
Valkyrie Firecracker Zappies Wizard Guards
Valkyrie Wizard Firecracker Zappies Guards
Zappies
Valkyrie Wizard Firecracker Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zappies
Firecracker Valkyrie Wizard Miner Monk
Zappies Guards Valkyrie
Valkyrie Guards Zappies Monk
Valkyrie Zappies Guards
Firecracker Wizard Zappies Monk
Guards Valkyrie Zappies
Valkyrie Zappies
Firecracker Valkyrie Zappies Monk
Zappies Guards
Valkyrie Zappies Guards
Monk Valkyrie Guards
Valkyrie Zappies Wizard Guards
Wizard Firecracker Valkyrie Zappies
Zappies Guards Firecracker Valkyrie Monk
Valkyrie Firecracker Zappies Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards Monk
Firecracker Monk Miner
Miner
Firecracker Valkyrie Guards
Wizard Firecracker Valkyrie
Firecracker Wizard Monk
Firecracker Wizard
Firecracker Wizard
Miner Monk Firecracker Wizard
Guards
Firecracker Miner Monk Valkyrie Wizard
Monk Firecracker Wizard
Firecracker Miner
Firecracker Monk
Firecracker
Firecracker Wizard
Firecracker Wizard
Monk
Firecracker Wizard Monk
Firecracker Valkyrie Wizard Miner Monk
Monk
Wizard
Monk
Monk
Firecracker Valkyrie Wizard
Firecracker Miner Wizard Monk
Wizard Miner Monk
Miner Firecracker
Firecracker Wizard
Firecracker Zappies Wizard Guards
Wizard Miner
Firecracker Zappies Monk
Firecracker Wizard Monk
Zappies Guards
Firecracker Zappies Wizard Monk
Miner Firecracker Valkyrie Wizard
Firecracker Wizard
Monk
Firecracker
Firecracker Zappies Guards
Firecracker Zappies
Firecracker Miner Monk
Firecracker Wizard Monk

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