My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Prince Electro Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant Heal Spirit Battle Healer Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Prince
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Royal Giant Prince
Barbarian Barrel
Ice Spirit Goblin Gang Heal Spirit
The Log
Ice Spirit Goblin Gang Royal Giant Heal Spirit Prince
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Heal Spirit
Royal Delivery
Ice Spirit Goblin Gang Heal Spirit Battle Healer Prince Electro Dragon
Fireball
Goblin Gang Battle Healer Electro Dragon
Poison
Goblin Gang Battle Healer Electro Dragon
Lightning
Battle Healer Prince Electro Dragon Monk
Rocket
Battle Healer Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Battle Healer Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Goblin Gang Battle Healer Prince Electro Dragon Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Heal Spirit Goblin Gang Battle Healer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Battle Healer Prince
Goblin Gang
Royal Giant Battle Healer Prince Monk
Royal Giant
Ice Spirit Heal Spirit Ice Spirit Goblin Gang Battle Healer Electro Dragon Monk
Heal Spirit
Royal Giant Battle Healer Prince Electro Dragon
Battle Healer
Heal Spirit Electro Dragon Ice Spirit Goblin Gang Royal Giant Prince
Prince
Heal Spirit Ice Spirit Goblin Gang Battle Healer
Electro Dragon
Battle Healer Royal Giant Heal Spirit
Monk
Goblin Gang Royal Giant

Defense Synergies 2 6

Ice Spirit
Goblin Gang Battle Healer Prince Electro Dragon
Goblin Gang
Ice Spirit Battle Healer Prince
Royal Giant
Heal Spirit
Battle Healer
Electro Dragon Ice Spirit Goblin Gang Prince
Prince
Ice Spirit Goblin Gang Battle Healer
Electro Dragon
Battle Healer Ice Spirit
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Ice Spirit Goblin Gang Battle Healer Prince Electro Dragon Monk
Goblin Gang Prince Electro Dragon
Prince Goblin Gang Electro Dragon Monk
Battle Healer Prince Monk
Goblin Gang Electro Dragon
Ice Spirit Goblin Gang Electro Dragon
Battle Healer Electro Dragon Monk
Goblin Gang Prince
Goblin Gang Ice Spirit Battle Healer Prince
Goblin Gang Electro Dragon
Goblin Gang Electro Dragon
Prince Ice Spirit Goblin Gang Battle Healer Electro Dragon
Ice Spirit Goblin Gang Prince Electro Dragon
Goblin Gang Prince
Monk Ice Spirit Goblin Gang Prince
Goblin Gang Prince Electro Dragon
Ice Spirit Goblin Gang Battle Healer Prince Electro Dragon
Ice Spirit Battle Healer Electro Dragon
Prince
Goblin Gang Battle Healer Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Battle Healer Prince
Goblin Gang Battle Healer Prince Electro Dragon Monk
Goblin Gang Ice Spirit Battle Healer Prince Electro Dragon
Goblin Gang Prince Battle Healer Monk
Goblin Gang Battle Healer Prince
Ice Spirit Goblin Gang Electro Dragon Monk
Goblin Gang Prince Battle Healer
Battle Healer Prince
Electro Dragon Ice Spirit Prince Monk
Goblin Gang
Prince Electro Dragon
Monk Prince
Prince Goblin Gang
Electro Dragon
Goblin Gang Electro Dragon Ice Spirit Battle Healer Prince Monk
Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Monk
Monk Electro Dragon
Electro Dragon
Prince
Ice Spirit Electro Dragon Monk
Ice Spirit Electro Dragon
Monk Electro Dragon
Goblin Gang Prince Electro Dragon
Monk Prince Electro Dragon
Monk Electro Dragon
Electro Dragon Monk
Prince
Electro Dragon
Electro Dragon
Monk
Prince Electro Dragon Monk
Electro Dragon Monk
Prince Monk
Prince Monk
Electro Dragon Monk
Ice Spirit Electro Dragon
Electro Dragon Monk
Prince Electro Dragon Monk
Electro Dragon
Electro Dragon Ice Spirit
Electro Dragon
Ice Spirit Electro Dragon Monk
Prince
Monk
Ice Spirit Goblin Gang Prince Electro Dragon
Electro Dragon Monk
Goblin Gang Prince Electro Dragon
Electro Dragon
Monk
Prince Electro Dragon
Electro Dragon Ice Spirit Goblin Gang
Electro Dragon
Electro Dragon Prince Monk
Prince
Electro Dragon Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: