My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Princess
Zap
Skeleton Army Princess
Barbarian Barrel
Skeleton Army Princess
The Log
Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Skeleton Army Princess Mother Witch
Fireball
Skeleton Army Princess Mother Witch
Poison
Skeleton Army Princess Mother Witch
Lightning
Mother Witch Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Giant Snowball Arrows Skeleton Army Princess Mother Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Giant Snowball Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Giant Snowball Princess Mother Witch
Giant Snowball
Zap Mirror Princess Mother Witch
Arrows
Zap Mirror Mother Witch
Mirror
Zap Arrows Giant Snowball Skeleton Army Princess
Skeleton Army
Mirror
Princess
Zap Giant Snowball Mirror Mother Witch
Mother Witch
Zap Giant Snowball Arrows Princess
Monk

Defense Synergies 4 12

Zap
Mirror Giant Snowball Arrows Skeleton Army Princess Mother Witch
Giant Snowball
Mirror Zap Princess Mother Witch
Arrows
Mirror Zap Mother Witch Monk
Mirror
Zap Giant Snowball Arrows Skeleton Army Princess
Skeleton Army
Mirror Zap Princess
Princess
Zap Giant Snowball Mirror Skeleton Army Mother Witch
Mother Witch
Zap Giant Snowball Arrows Princess
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Zap Monk
Skeleton Army Giant Snowball
Skeleton Army Monk
Arrows Skeleton Army Princess Monk
Arrows Skeleton Army Zap Giant Snowball Mother Witch
Giant Snowball Zap Arrows Princess
Zap Arrows Monk
Skeleton Army Princess
Skeleton Army Giant Snowball
Skeleton Army Mother Witch Zap Giant Snowball Arrows Princess
Arrows Zap Giant Snowball Princess
Skeleton Army Zap Giant Snowball
Skeleton Army Zap Giant Snowball Arrows Princess
Skeleton Army
Skeleton Army Monk Zap Giant Snowball
Arrows Skeleton Army
Arrows Zap Giant Snowball Skeleton Army
Zap Giant Snowball Arrows Princess Mother Witch
Skeleton Army Giant Snowball Arrows Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Snowball
Zap Giant Snowball Arrows Monk
Skeleton Army Zap
Skeleton Army Zap Monk
Skeleton Army
Arrows Mother Witch Zap Giant Snowball Princess Monk
Skeleton Army
Skeleton Army
Zap Giant Snowball Skeleton Army Monk
Skeleton Army
Skeleton Army Monk Zap Giant Snowball Arrows
Skeleton Army
Skeleton Army Princess
Skeleton Army Zap Monk
Arrows Zap Giant Snowball Princess Mother Witch
Zap Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Monk
Arrows Monk Zap Giant Snowball Princess
Arrows
Arrows
Zap Giant Snowball Arrows
Arrows Mother Witch Zap Giant Snowball Princess Monk
Arrows Princess
Arrows Zap Giant Snowball Princess
Arrows Monk Zap Giant Snowball
Giant Snowball
Monk Zap Arrows Princess
Monk Zap Giant Snowball Arrows Princess
Giant Snowball Princess
Arrows Princess Monk
Princess Zap Giant Snowball Arrows
Zap Giant Snowball Arrows Princess
Arrows Princess
Monk Giant Snowball Arrows
Zap Giant Snowball Arrows Princess Monk
Zap Giant Snowball Arrows Princess Mother Witch Monk
Monk
Giant Snowball Arrows Princess
Monk
Zap Giant Snowball Arrows Monk
Zap Giant Snowball Arrows Mother Witch Princess
Arrows Zap Giant Snowball Princess Monk
Zap Giant Snowball Arrows Princess Monk
Zap Arrows
Zap Giant Snowball Arrows Princess Mother Witch
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball Arrows
Zap Giant Snowball Arrows Princess Monk
Giant Snowball Arrows Princess Monk
Zap Skeleton Army Princess
Zap Giant Snowball Arrows Princess Monk
Arrows
Princess
Arrows Zap Giant Snowball Princess
Monk Zap Giant Snowball Arrows
Zap Giant Snowball Princess
Zap Giant Snowball Princess
Zap Giant Snowball Princess Monk
Monk

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