My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elite Barbarians Flying Machine Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Flying Machine Lumberjack
Zap
Goblin Gang Mortar Flying Machine
Barbarian Barrel
Goblin Gang Mortar Elite Barbarians Magic Archer Lumberjack
The Log
Goblin Gang Elite Barbarians Lumberjack
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Elite Barbarians Flying Machine Magic Archer Lumberjack
Fireball
Goblin Gang Mortar Elite Barbarians Flying Machine Magic Archer Lumberjack
Poison
Goblin Gang Mortar Flying Machine Magic Archer
Lightning
Mortar Elite Barbarians Magic Archer Lumberjack
Rocket
Mortar Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Gang Mortar Flying Machine Magic Archer Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Goblin Gang Mortar

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Mortar Lumberjack
Goblin Gang
Mortar Mirror
Mortar
Arrows Goblin Gang Flying Machine
Elite Barbarians
Arrows Lumberjack
Flying Machine
Mortar Mirror Lumberjack
Mirror
Arrows Goblin Gang Flying Machine Magic Archer Lumberjack
Magic Archer
Mirror Lumberjack
Lumberjack
Arrows Elite Barbarians Flying Machine Mirror Magic Archer

Defense Synergies 1 15

Arrows
Mirror Mortar Lumberjack
Goblin Gang
Mortar Flying Machine Mirror Magic Archer Lumberjack
Mortar
Arrows Goblin Gang Flying Machine Mirror Lumberjack
Elite Barbarians
Flying Machine
Goblin Gang Mortar Mirror Lumberjack
Mirror
Arrows Goblin Gang Mortar Flying Machine Magic Archer Lumberjack
Magic Archer
Goblin Gang Mirror Lumberjack
Lumberjack
Arrows Goblin Gang Mortar Flying Machine Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine Magic Archer
Elite Barbarians Lumberjack Goblin Gang Mortar Flying Machine
Goblin Gang Mortar Lumberjack Elite Barbarians
Elite Barbarians Lumberjack Goblin Gang Mortar
Arrows Elite Barbarians Lumberjack
Arrows Goblin Gang Flying Machine Magic Archer Lumberjack
Arrows Goblin Gang Mortar Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Goblin Gang Mortar Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Arrows Flying Machine Magic Archer Lumberjack
Arrows Goblin Gang Flying Machine Magic Archer
Mortar Lumberjack Goblin Gang Elite Barbarians Flying Machine
Arrows Goblin Gang Mortar Magic Archer Lumberjack
Elite Barbarians Goblin Gang Mortar Lumberjack
Goblin Gang Mortar Elite Barbarians Lumberjack
Arrows Goblin Gang Mortar Elite Barbarians Lumberjack
Arrows Mortar Goblin Gang Elite Barbarians Flying Machine Magic Archer Lumberjack
Arrows Mortar Flying Machine Magic Archer Lumberjack
Mortar Elite Barbarians Lumberjack
Goblin Gang Arrows Elite Barbarians Flying Machine Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Elite Barbarians
Arrows Goblin Gang Mortar Elite Barbarians Flying Machine Magic Archer Lumberjack
Goblin Gang Lumberjack Elite Barbarians
Goblin Gang Lumberjack Elite Barbarians
Goblin Gang Elite Barbarians Lumberjack
Arrows Goblin Gang Flying Machine Magic Archer
Goblin Gang Elite Barbarians Flying Machine Lumberjack
Elite Barbarians Lumberjack
Mortar Elite Barbarians Flying Machine Magic Archer
Goblin Gang
Elite Barbarians Flying Machine Lumberjack
Arrows Elite Barbarians
Elite Barbarians Goblin Gang Lumberjack
Flying Machine Magic Archer
Goblin Gang Elite Barbarians Mortar Flying Machine Magic Archer Lumberjack
Arrows Elite Barbarians Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Mortar Flying Machine
Arrows Mortar Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Flying Machine
Arrows Mortar Magic Archer
Arrows Flying Machine Magic Archer
Arrows Mortar Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows Mortar Flying Machine
Goblin Gang Elite Barbarians Lumberjack
Arrows Mortar Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Flying Machine Mortar Elite Barbarians Magic Archer
Arrows Mortar Flying Machine Magic Archer
Arrows Mortar Elite Barbarians Flying Machine Magic Archer
Arrows Mortar Flying Machine Magic Archer
Magic Archer Arrows Mortar Flying Machine
Arrows Mortar
Arrows Mortar Flying Machine Magic Archer
Arrows Mortar Flying Machine Magic Archer
Magic Archer
Arrows
Arrows Mortar Flying Machine
Arrows Mortar Magic Archer
Arrows Mortar Flying Machine Magic Archer
Arrows Mortar Flying Machine Magic Archer
Arrows Mortar Magic Archer
Elite Barbarians Arrows Flying Machine Magic Archer
Flying Machine
Elite Barbarians
Arrows Mortar Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Goblin Gang Flying Machine Magic Archer
Arrows Flying Machine Magic Archer
Arrows
Goblin Gang Flying Machine Magic Archer Lumberjack
Arrows Mortar Flying Machine Magic Archer
Arrows
Elite Barbarians Flying Machine
Goblin Gang Elite Barbarians Flying Machine Magic Archer
Flying Machine Magic Archer
Mortar Flying Machine Magic Archer

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