My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Dart Goblin Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Inferno Dragon Skeleton King
Giant Snowball
Dart Goblin Goblin Barrel Guards Inferno Dragon Skeleton King
Zap
Mortar Dart Goblin Goblin Barrel Guards Inferno Dragon Skeleton King
Barbarian Barrel
Ice Spirit Mortar Dart Goblin Goblin Barrel Guards Skeleton King
The Log
Ice Spirit Dart Goblin Goblin Barrel Guards Skeleton King
Earthquake
Mortar Goblin Barrel Guards Skeleton King
Arrows
Ice Spirit Dart Goblin Goblin Barrel Guards Skeleton King
Royal Delivery
Ice Spirit Dart Goblin Goblin Barrel Guards Inferno Dragon Skeleton King
Fireball
Mortar Dart Goblin Goblin Barrel Inferno Dragon Skeleton King
Poison
Mortar Dart Goblin Guards Skeleton King
Lightning
Mortar Inferno Dragon Skeleton King
Rocket
Mortar Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Dart Goblin Goblin Barrel Guards Mortar Inferno Dragon Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Dart Goblin Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Mortar Dart Goblin Guards Inferno Dragon
Mortar
Ice Spirit Dart Goblin The Log Skeleton King
Dart Goblin
Goblin Barrel Ice Spirit Mortar The Log Skeleton King
Goblin Barrel
Ice Spirit Dart Goblin Guards Skeleton King
Guards
Ice Spirit Goblin Barrel The Log
The Log
Mortar Dart Goblin Guards
Inferno Dragon
Ice Spirit
Skeleton King
Mortar Dart Goblin Goblin Barrel

Defense Synergies 0 16

Ice Spirit
Mortar Dart Goblin Guards The Log Inferno Dragon
Mortar
Ice Spirit Dart Goblin Guards The Log Inferno Dragon Skeleton King
Dart Goblin
Ice Spirit Mortar Guards The Log Inferno Dragon
Goblin Barrel
Guards
Ice Spirit Mortar Dart Goblin The Log
The Log
Ice Spirit Mortar Dart Goblin Guards Inferno Dragon
Inferno Dragon
Ice Spirit Mortar Dart Goblin The Log Skeleton King
Skeleton King
Mortar Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin The Log
Inferno Dragon Ice Spirit Mortar Dart Goblin The Log
Mortar Dart Goblin Inferno Dragon
Inferno Dragon Mortar Dart Goblin Guards Skeleton King
The Log
The Log Dart Goblin Guards
Dart Goblin Inferno Dragon Ice Spirit Mortar
Dart Goblin The Log
Inferno Dragon Mortar Skeleton King
Guards Ice Spirit Dart Goblin
Dart Goblin Guards The Log Skeleton King
Inferno Dragon Dart Goblin
Mortar Ice Spirit Guards The Log
Ice Spirit Mortar Dart Goblin Guards The Log Skeleton King
Inferno Dragon Mortar Skeleton King
Ice Spirit Mortar The Log Inferno Dragon
Mortar
Ice Spirit Mortar Dart Goblin Guards The Log
Mortar The Log Ice Spirit Dart Goblin Guards Inferno Dragon
Mortar Dart Goblin Inferno Dragon
Dart Goblin Guards The Log
Mortar Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Mortar The Log Inferno Dragon
Guards Ice Spirit The Log
Guards The Log
Guards Inferno Dragon
Ice Spirit Dart Goblin
Guards Dart Goblin
Inferno Dragon
Ice Spirit Mortar The Log Inferno Dragon
Dart Goblin Guards Inferno Dragon
Inferno Dragon Dart Goblin Guards
Guards The Log
Guards Skeleton King
Dart Goblin
Guards Ice Spirit Mortar Dart Goblin The Log Inferno Dragon Skeleton King
Dart Goblin The Log Inferno Dragon Skeleton King
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin Guards The Log
Mortar Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Guards The Log
Mortar The Log
Ice Spirit Dart Goblin
Mortar Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Mortar Dart Goblin
Guards
Mortar Dart Goblin The Log
Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
The Log
The Log
Mortar The Log
The Log Ice Spirit Mortar
Inferno Dragon
Mortar The Log Dart Goblin
Mortar The Log
Mortar Dart Goblin The Log
Dart Goblin
Ice Spirit Dart Goblin Guards
Mortar Dart Goblin The Log
Ice Spirit
The Log
Ice Spirit Dart Goblin Guards
Dart Goblin
The Log
Dart Goblin
The Log Mortar Dart Goblin Skeleton King
Dart Goblin
Ice Spirit Dart Goblin Guards The Log Skeleton King
Dart Goblin
Mortar Dart Goblin The Log
Inferno Dragon
Mortar Dart Goblin

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