My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Mortar Flying Machine Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse
Giant Snowball
Fire Spirit Flying Machine Wall Breakers Goblin Curse
Zap
Fire Spirit Mortar Flying Machine Wall Breakers Goblin Curse
Barbarian Barrel
Electro Spirit Fire Spirit Mortar Wall Breakers Goblin Curse
The Log
Electro Spirit Fire Spirit Wall Breakers Goblin Curse
Earthquake
Mortar
Arrows
Electro Spirit Fire Spirit Flying Machine Wall Breakers Goblin Curse
Royal Delivery
Electro Spirit Fire Spirit Flying Machine Wall Breakers Bowler
Fireball
Mortar Flying Machine Wall Breakers Bowler
Poison
Mortar Flying Machine Goblin Curse
Lightning
Mortar Bowler
Rocket
Mortar Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Mortar Bowler Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Goblin Curse Bowler Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Wall Breakers Goblin Curse Mortar Flying Machine Bowler Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Wall Breakers Goblin Curse

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Goblin Curse Bowler
Fire Spirit
Mortar Wall Breakers Goblin Curse Bowler
Mortar
Fire Spirit Flying Machine
Flying Machine
Mortar Bowler
Wall Breakers
Electro Spirit Fire Spirit
Goblin Curse
Electro Spirit Fire Spirit Bowler
Bowler
Electro Spirit Fire Spirit Flying Machine Goblin Curse
Goblin Machine

Defense Synergies 0 2

Electro Spirit
Fire Spirit
Mortar
Flying Machine
Flying Machine
Mortar Bowler
Wall Breakers
Goblin Curse
Bowler
Flying Machine
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Flying Machine
Mortar Flying Machine Goblin Curse
Mortar Bowler Fire Spirit Goblin Curse
Mortar Goblin Curse Bowler
Bowler
Bowler Electro Spirit Fire Spirit Flying Machine
Electro Spirit Fire Spirit Mortar Flying Machine Goblin Curse
Bowler Electro Spirit Flying Machine
Mortar Goblin Curse
Fire Spirit Bowler
Goblin Curse Electro Spirit Flying Machine Bowler
Flying Machine Goblin Curse
Mortar Bowler Fire Spirit Flying Machine Goblin Curse
Fire Spirit Bowler Electro Spirit Mortar Goblin Curse
Mortar Goblin Curse
Mortar Goblin Curse Bowler
Mortar Bowler
Fire Spirit Mortar Electro Spirit Flying Machine Bowler
Mortar Electro Spirit Fire Spirit Flying Machine Goblin Curse Bowler
Mortar Goblin Curse
Bowler Electro Spirit Fire Spirit Flying Machine Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Mortar Flying Machine Bowler
Bowler
Bowler
Goblin Curse Bowler
Fire Spirit Electro Spirit Flying Machine Goblin Curse
Flying Machine Bowler
Goblin Curse
Electro Spirit Mortar Flying Machine
Goblin Curse
Flying Machine Bowler
Bowler
Bowler Goblin Curse
Flying Machine Goblin Curse Bowler
Electro Spirit Mortar Flying Machine Bowler
Bowler Electro Spirit Flying Machine Goblin Curse
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine
Mortar Flying Machine Goblin Curse Bowler
Flying Machine
Flying Machine
Fire Spirit Mortar Goblin Curse Bowler
Electro Spirit Fire Spirit Flying Machine Goblin Curse
Fire Spirit Mortar Flying Machine Bowler
Fire Spirit Flying Machine Goblin Curse Bowler
Mortar Flying Machine
Fire Spirit Bowler
Mortar Flying Machine Bowler
Fire Spirit Flying Machine Goblin Curse
Flying Machine Fire Spirit Mortar Bowler
Mortar Flying Machine
Mortar Flying Machine
Mortar Flying Machine Bowler
Mortar Flying Machine Bowler
Mortar
Fire Spirit Mortar Flying Machine Bowler
Fire Spirit Mortar Flying Machine Goblin Curse Bowler
Bowler
Bowler
Mortar Flying Machine
Goblin Curse Electro Spirit Fire Spirit Mortar Bowler
Mortar Flying Machine Bowler
Mortar Flying Machine Bowler
Mortar Goblin Curse
Fire Spirit Flying Machine Goblin Curse
Electro Spirit Flying Machine
Bowler
Mortar
Electro Spirit
Goblin Curse Bowler
Electro Spirit Fire Spirit Flying Machine
Fire Spirit Flying Machine Goblin Curse
Flying Machine Bowler
Mortar Flying Machine Bowler
Flying Machine
Electro Spirit Flying Machine Bowler
Flying Machine
Mortar Flying Machine Bowler

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