My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Elite Barbarians Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Minion Horde Hog Rider Royal Hogs Skeleton Army
Zap
Firecracker Mortar Minion Horde Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Mortar Elite Barbarians Royal Hogs Skeleton Army
The Log
Firecracker Elite Barbarians Hog Rider Royal Hogs Skeleton Army
Earthquake
Firecracker Mortar Hog Rider Royal Hogs Skeleton Army
Arrows
Firecracker Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Firecracker Minion Horde Elite Barbarians Hog Rider Royal Hogs Skeleton Army
Fireball
Firecracker Mortar Minion Horde Elite Barbarians Hog Rider Royal Hogs Skeleton Army
Poison
Firecracker Mortar Minion Horde Royal Hogs Skeleton Army
Lightning
Mortar Elite Barbarians
Rocket
Mortar Minion Horde Elite Barbarians Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Mortar Hog Rider Minion Horde Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Mortar

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Mortar Elite Barbarians Royal Hogs
Mortar
Firecracker Hog Rider The Log
Minion Horde
Hog Rider
Elite Barbarians
Firecracker Hog Rider The Log
Hog Rider
Firecracker The Log Mortar Minion Horde Elite Barbarians
Royal Hogs
Firecracker The Log
Skeleton Army
The Log
Hog Rider Mortar Elite Barbarians Royal Hogs

Defense Synergies 1 7

Firecracker
The Log Mortar Skeleton Army
Mortar
Firecracker Skeleton Army The Log
Minion Horde
The Log
Elite Barbarians
The Log
Hog Rider
Royal Hogs
Skeleton Army
Firecracker Mortar The Log
The Log
Firecracker Mortar Minion Horde Elite Barbarians Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Minion Horde The Log
Minion Horde Elite Barbarians Skeleton Army Firecracker Mortar The Log
Mortar Minion Horde Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Firecracker Mortar
Firecracker Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Firecracker
Minion Horde Firecracker Mortar
The Log
Minion Horde Mortar Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Minion Horde
Minion Horde Skeleton Army Firecracker The Log
Minion Horde Firecracker
Mortar Minion Horde Skeleton Army Elite Barbarians The Log
Skeleton Army Firecracker Mortar Minion Horde The Log
Elite Barbarians Skeleton Army Mortar Minion Horde
Minion Horde Skeleton Army Mortar Elite Barbarians The Log
Minion Horde Firecracker Mortar Elite Barbarians Skeleton Army
Mortar Firecracker Minion Horde Elite Barbarians Skeleton Army The Log
Mortar The Log Firecracker
Mortar Elite Barbarians
Skeleton Army Firecracker Minion Horde Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians
Firecracker Mortar Elite Barbarians The Log
Skeleton Army Minion Horde Elite Barbarians The Log
Skeleton Army Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Skeleton Army
Firecracker Minion Horde
Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Firecracker Mortar Elite Barbarians Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Elite Barbarians The Log
Elite Barbarians Skeleton Army Minion Horde
Firecracker Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Firecracker Mortar Minion Horde The Log
Firecracker Minion Horde Elite Barbarians The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Minion Horde The Log
Firecracker Mortar The Log
Minion Horde The Log
Firecracker The Log
Firecracker Mortar Minion Horde The Log
Firecracker Minion Horde
Firecracker Mortar Minion Horde The Log
The Log Firecracker
The Log Firecracker Mortar
Minion Horde Elite Barbarians
Firecracker Mortar Minion Horde The Log
Firecracker
Firecracker Mortar Elite Barbarians The Log
Firecracker Mortar Minion Horde
Firecracker Mortar Elite Barbarians The Log
Firecracker Mortar Minion Horde The Log
Firecracker Mortar Minion Horde The Log
Mortar
Minion Horde
Firecracker Mortar The Log
Firecracker Mortar The Log
Minion Horde The Log
The Log
Mortar Minion Horde The Log
Firecracker The Log Mortar
Minion Horde
Firecracker Mortar The Log
Mortar The Log
Firecracker Mortar The Log
Elite Barbarians Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde Elite Barbarians
Mortar Minion Horde The Log
Firecracker Minion Horde
Minion Horde
Firecracker The Log
Minion Horde Skeleton Army
Firecracker
The Log
Firecracker Minion Horde
The Log Firecracker Mortar
Firecracker Minion Horde Elite Barbarians
Firecracker Minion Horde Elite Barbarians The Log
Firecracker
Firecracker Mortar The Log
Firecracker Mortar

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