My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart Miner
Giant Snowball
Skeletons Miner
Zap
Skeletons Firecracker Mortar Cannon Cart
Barbarian Barrel
Skeletons Ice Spirit Firecracker Mortar Cannon Cart
The Log
Skeletons Ice Spirit Firecracker Cannon Cart
Earthquake
Skeletons Firecracker Mortar
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Cannon Cart Miner
Fireball
Firecracker Mortar Cannon Cart
Poison
Firecracker Mortar
Lightning
Mortar Cannon Cart
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Miner Mortar Poison Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Mortar Cannon Cart Miner
Firecracker
Miner Ice Spirit Mortar Cannon Cart
Mortar
Miner Ice Spirit Firecracker The Log
Poison
Miner Cannon Cart The Log
Cannon Cart
The Log Ice Spirit Firecracker Poison Miner
The Log
Cannon Cart Mortar Poison Miner
Miner
Firecracker Mortar Poison Ice Spirit Cannon Cart The Log

Defense Synergies 1 17

Skeletons
Ice Spirit Firecracker Mortar Poison Cannon Cart The Log
Ice Spirit
Skeletons Firecracker Mortar Poison Cannon Cart The Log Miner
Firecracker
The Log Skeletons Ice Spirit Mortar
Mortar
Skeletons Ice Spirit Firecracker Poison The Log
Poison
Skeletons Ice Spirit Mortar The Log
Cannon Cart
Skeletons Ice Spirit
The Log
Firecracker Skeletons Ice Spirit Mortar Poison Miner
Miner
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Mortar The Log
Skeletons Ice Spirit Firecracker Mortar Cannon Cart The Log
Mortar Skeletons Cannon Cart
Skeletons Firecracker Mortar Cannon Cart
Firecracker Poison The Log
The Log Skeletons Firecracker Cannon Cart
Ice Spirit Firecracker Mortar Poison
Poison Cannon Cart The Log
Skeletons Mortar
Skeletons Ice Spirit Firecracker Cannon Cart Miner
Poison Skeletons Firecracker Cannon Cart The Log
Firecracker Poison
Mortar Skeletons Ice Spirit Cannon Cart The Log
Ice Spirit Firecracker Mortar Poison Cannon Cart The Log
Mortar Cannon Cart
Ice Spirit Mortar The Log
Skeletons Firecracker Mortar Poison Cannon Cart
Ice Spirit Mortar Firecracker Cannon Cart The Log
Mortar Poison The Log Ice Spirit Firecracker Cannon Cart
Mortar Cannon Cart
Firecracker Poison Cannon Cart The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart
Poison Firecracker Mortar Cannon Cart The Log Miner
Skeletons Ice Spirit Cannon Cart The Log
Cannon Cart The Log
Skeletons Cannon Cart
Firecracker Poison Skeletons Ice Spirit
Skeletons Cannon Cart
Cannon Cart
Skeletons Ice Spirit Firecracker Mortar Poison Cannon Cart The Log
Skeletons
Cannon Cart
Poison The Log
Cannon Cart Skeletons
Firecracker Cannon Cart
Skeletons Ice Spirit Firecracker Mortar Poison Cannon Cart The Log
Poison Firecracker Cannon Cart The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Mortar The Log
Firecracker Mortar Poison The Log Miner
Poison Cannon Cart The Log Miner
Cannon Cart Firecracker Poison The Log
Poison Firecracker Mortar The Log
Firecracker Poison Ice Spirit
Firecracker Mortar Poison The Log
Poison The Log Ice Spirit Firecracker
Poison The Log Miner Firecracker Mortar
Poison
Firecracker Poison Miner Mortar Cannon Cart The Log
Poison Firecracker
Poison Firecracker Mortar Cannon Cart The Log Miner
Firecracker Mortar Poison Cannon Cart
Firecracker Mortar Poison Cannon Cart The Log
Firecracker Mortar Poison Cannon Cart The Log
Firecracker Mortar Poison Cannon Cart The Log
Mortar Poison
Firecracker Mortar Poison The Log
Firecracker Mortar Poison The Log Miner
Poison The Log
Poison
The Log
Mortar Poison Cannon Cart The Log
Firecracker Poison The Log Ice Spirit Mortar
Firecracker Mortar Poison The Log Miner
Mortar Poison The Log Miner
Poison Miner Firecracker Mortar The Log
Poison Firecracker
Ice Spirit Firecracker Poison
Poison Mortar The Log Miner
Ice Spirit Firecracker Poison
Firecracker Poison The Log
Ice Spirit Cannon Cart
Poison Firecracker
The Log
Poison Miner Firecracker Cannon Cart
The Log Firecracker Mortar Poison
Poison
Firecracker Cannon Cart
Ice Spirit Firecracker Poison The Log
Firecracker Poison
Poison Firecracker Mortar Cannon Cart The Log Miner
Cannon Cart
Firecracker Mortar
Poison

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