My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon Bowler Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Fisherman
Giant Snowball
Skeletons Skeleton Army Electro Dragon Fisherman
Zap
Skeletons Mortar Skeleton Army Fisherman
Barbarian Barrel
Skeletons Mortar Skeleton Army
The Log
Skeletons Skeleton Army Fisherman
Earthquake
Skeletons Mortar Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Skeleton Army Electro Dragon Bowler Fisherman
Fireball
Mortar Skeleton Army Electro Dragon Bowler Fisherman
Poison
Mortar Skeleton Army Electro Dragon Fisherman
Lightning
Mortar Electro Dragon Bowler Fisherman
Rocket
Mortar Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Freeze Electro Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Skeleton Army Fisherman Mortar Freeze Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Skeleton Army Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mortar Freeze Bowler
Mortar
Arrows
Skeleton Army
Freeze
Arrows
Electro Dragon
Bowler Fisherman
Bowler
Arrows Electro Dragon Fisherman
Fisherman
Electro Dragon Bowler

Defense Synergies 1 10

Skeletons
Fisherman Mortar Electro Dragon Bowler
Arrows
Mortar Bowler
Mortar
Skeletons Arrows Skeleton Army
Skeleton Army
Mortar Freeze Electro Dragon
Freeze
Skeleton Army
Electro Dragon
Skeletons Skeleton Army Bowler Fisherman
Bowler
Skeletons Arrows Electro Dragon
Fisherman
Skeletons Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Electro Dragon
Skeleton Army Skeletons Mortar Electro Dragon Fisherman
Mortar Skeleton Army Bowler Fisherman Skeletons Freeze Electro Dragon
Skeleton Army Skeletons Mortar Electro Dragon Bowler Fisherman
Arrows Skeleton Army Bowler
Arrows Skeleton Army Freeze Bowler Skeletons Electro Dragon
Arrows Mortar Freeze Electro Dragon
Bowler Arrows Electro Dragon
Skeletons Mortar Skeleton Army Fisherman
Skeleton Army Skeletons Bowler Fisherman
Skeleton Army Skeletons Arrows Freeze Electro Dragon Bowler Fisherman
Arrows Electro Dragon
Mortar Skeleton Army Bowler Skeletons Freeze Electro Dragon
Skeleton Army Bowler Arrows Mortar Freeze Electro Dragon
Skeleton Army Mortar
Skeleton Army Mortar Freeze Bowler Fisherman
Skeletons Arrows Mortar Skeleton Army Electro Dragon Bowler Fisherman
Arrows Mortar Skeleton Army Electro Dragon Bowler Fisherman
Arrows Mortar Freeze Electro Dragon Bowler Fisherman
Mortar Fisherman
Skeleton Army Bowler Arrows Electro Dragon Fisherman
Mortar Skeleton Army Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Bowler Fisherman
Arrows Mortar Electro Dragon Bowler Fisherman
Skeleton Army Skeletons Electro Dragon Bowler Fisherman
Skeleton Army Bowler Fisherman
Skeletons Skeleton Army Bowler Fisherman
Arrows Skeletons Freeze Electro Dragon
Skeleton Army Skeletons Bowler
Skeleton Army Fisherman
Freeze Electro Dragon Skeletons Mortar Skeleton Army
Skeletons Skeleton Army
Electro Dragon Bowler
Skeleton Army Arrows Bowler
Skeleton Army Bowler Skeletons
Skeleton Army Electro Dragon Bowler
Skeleton Army Electro Dragon Skeletons Mortar Freeze Bowler Fisherman
Arrows Bowler Freeze Electro Dragon
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Freeze Electro Dragon
Arrows Mortar Electro Dragon Bowler Fisherman
Arrows Electro Dragon
Arrows Freeze
Arrows Mortar Bowler
Arrows Freeze Electro Dragon
Arrows Mortar Bowler
Arrows Freeze Electro Dragon Bowler
Arrows Mortar Electro Dragon Fisherman
Electro Dragon Bowler Fisherman
Arrows Mortar Electro Dragon Bowler Fisherman
Arrows Electro Dragon
Mortar Bowler Fisherman
Arrows Mortar Freeze Electro Dragon Fisherman
Arrows Mortar Fisherman
Arrows Mortar Electro Dragon Bowler
Arrows Mortar Electro Dragon Bowler
Arrows Mortar Freeze
Fisherman
Arrows Mortar Electro Dragon Bowler Fisherman
Arrows Mortar Electro Dragon Bowler
Bowler
Arrows
Bowler Fisherman
Arrows Mortar Electro Dragon
Arrows Freeze Mortar Electro Dragon Bowler
Fisherman
Arrows Mortar Electro Dragon Bowler Fisherman
Arrows Mortar Electro Dragon Bowler Fisherman
Arrows Mortar Fisherman
Arrows Electro Dragon
Electro Dragon Freeze
Bowler
Arrows Mortar Electro Dragon
Arrows Freeze Electro Dragon
Arrows Bowler
Skeleton Army Freeze Electro Dragon
Arrows Electro Dragon
Freeze
Arrows
Electro Dragon Bowler
Arrows Mortar Electro Dragon Bowler
Arrows
Electro Dragon
Electro Dragon Freeze Bowler
Electro Dragon
Electro Dragon Mortar Freeze Bowler
Mortar Electro Dragon Bowler
Fisherman

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