My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Flying Machine Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Ram Rider
Giant Snowball
Minions Flying Machine Ram Rider
Zap
Minions Mortar Flying Machine Prince Ram Rider
Barbarian Barrel
Knight Mortar
The Log
Prince Ram Rider
Earthquake
Mortar
Arrows
Minions Flying Machine
Royal Delivery
Knight Minions Flying Machine Prince Ram Rider
Fireball
Minions Mortar Flying Machine Ram Rider
Poison
Minions Mortar Flying Machine
Lightning
Knight Mortar Prince Ram Rider
Rocket
Mortar Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Minions Mortar Flying Machine Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Minions

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Mortar Flying Machine Prince The Log Ram Rider
Minions
Knight Rage Mortar Prince Ram Rider
Mortar
Knight Minions Flying Machine The Log Ram Rider
Flying Machine
Knight Mortar Prince Ram Rider
Rage
Minions Prince
Prince
Knight Minions Flying Machine Rage The Log Ram Rider
The Log
Knight Mortar Prince Ram Rider
Ram Rider
Knight Minions Mortar Flying Machine Prince The Log

Defense Synergies 2 13

Knight
Minions Mortar Flying Machine The Log
Minions
Knight Mortar Flying Machine Prince The Log Ram Rider
Mortar
Knight Minions Flying Machine The Log
Flying Machine
Knight Minions Mortar Prince The Log
Rage
Prince
The Log Minions Flying Machine
The Log
Prince Knight Minions Mortar Flying Machine Ram Rider
Ram Rider
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Flying Machine The Log Ram Rider
Knight Minions Mortar Flying Machine Prince The Log Ram Rider
Mortar Prince Ram Rider Knight Minions
Prince Knight Minions Mortar Ram Rider
Prince The Log
The Log Minions Flying Machine
Minions Ram Rider Mortar Flying Machine
Flying Machine The Log Ram Rider
Minions Mortar Prince
Knight Prince
Minions Knight Flying Machine The Log Ram Rider
Minions Flying Machine Ram Rider
Mortar Prince Knight Minions Flying Machine The Log Ram Rider
Minions Mortar Prince The Log
Knight Mortar Prince Ram Rider
Mortar Prince The Log Ram Rider
Knight Minions Mortar Prince
Mortar Knight Minions Flying Machine Prince The Log Ram Rider
Mortar The Log Knight Minions Flying Machine Ram Rider
Mortar Prince Ram Rider
Knight Minions Flying Machine Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Knight Mortar Flying Machine Prince The Log
Knight Minions Prince The Log Ram Rider
Prince Knight The Log Ram Rider
Knight Prince Ram Rider
Minions Flying Machine Ram Rider
Prince Knight Minions Flying Machine Ram Rider
Knight Prince
Knight Minions Mortar Flying Machine Prince The Log
Knight Minions Flying Machine Prince
Prince The Log
Prince Knight Ram Rider
Flying Machine
Knight Minions Mortar Flying Machine Prince The Log
Minions Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Flying Machine The Log
Mortar Flying Machine The Log Ram Rider
Flying Machine The Log
Knight Flying Machine Prince The Log
Mortar The Log
Minions Flying Machine Ram Rider
Mortar Flying Machine The Log
The Log Flying Machine Ram Rider
The Log Mortar Flying Machine Ram Rider
Minions Prince
Knight Mortar Flying Machine Prince The Log Ram Rider
Flying Machine
Flying Machine Knight Mortar The Log
Minions Mortar Flying Machine
Mortar Flying Machine Prince The Log
Mortar Flying Machine The Log
Mortar Flying Machine The Log
Mortar
Minions
Mortar Flying Machine Prince The Log
Mortar Flying Machine The Log
Minions Prince The Log
Prince The Log
Mortar Flying Machine The Log
The Log Mortar
Mortar The Log Flying Machine Ram Rider
Mortar Flying Machine Prince The Log Ram Rider
Mortar The Log
Flying Machine
Minions Flying Machine
Mortar The Log
Prince
The Log
Minions Flying Machine Prince
Flying Machine Ram Rider
The Log
Knight Flying Machine Prince
The Log Mortar Flying Machine
Flying Machine Prince
Minions Flying Machine The Log
Flying Machine
Mortar Flying Machine Prince The Log

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