My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Elite Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Fisherman
Giant Snowball
Goblins Flying Machine Fisherman
Zap
Goblins Mortar Flying Machine Fisherman
Barbarian Barrel
Goblins Mortar Elite Barbarians
The Log
Goblins Elite Barbarians Fisherman
Earthquake
Mortar
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Elite Barbarians Flying Machine Fisherman
Fireball
Mortar Elite Barbarians Flying Machine Fisherman
Poison
Mortar Flying Machine Fisherman
Lightning
Mortar Elite Barbarians Fisherman
Rocket
Mortar Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Void Fisherman Mortar Flying Machine Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Void Fisherman

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Snowball
Mortar Elite Barbarians Flying Machine
Mortar
Giant Snowball Flying Machine Rocket
Elite Barbarians
Giant Snowball
Flying Machine
Giant Snowball Mortar
Rocket
Mortar
Void
Fisherman

Defense Synergies 0 10

Goblins
Giant Snowball Mortar Flying Machine Fisherman
Giant Snowball
Goblins Mortar Elite Barbarians Flying Machine Fisherman
Mortar
Goblins Giant Snowball Flying Machine
Elite Barbarians
Giant Snowball
Flying Machine
Goblins Giant Snowball Mortar Fisherman
Rocket
Void
Fisherman
Goblins Giant Snowball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Flying Machine Void
Elite Barbarians Goblins Mortar Flying Machine Fisherman
Mortar Rocket Fisherman Goblins Giant Snowball Elite Barbarians Void
Elite Barbarians Goblins Mortar Fisherman
Elite Barbarians Rocket
Goblins Giant Snowball Flying Machine
Giant Snowball Rocket Mortar Flying Machine Void
Rocket Flying Machine Void
Goblins Mortar Elite Barbarians Fisherman
Elite Barbarians Goblins Giant Snowball Fisherman
Goblins Giant Snowball Flying Machine Fisherman
Giant Snowball Flying Machine
Mortar Giant Snowball Elite Barbarians Flying Machine Rocket
Rocket Goblins Giant Snowball Mortar
Elite Barbarians Mortar
Rocket Giant Snowball Mortar Elite Barbarians Fisherman
Goblins Mortar Elite Barbarians Fisherman
Mortar Goblins Giant Snowball Elite Barbarians Flying Machine Fisherman
Giant Snowball Mortar Flying Machine Fisherman
Mortar Elite Barbarians Fisherman
Goblins Giant Snowball Elite Barbarians Flying Machine Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball Elite Barbarians Void Fisherman
Void Giant Snowball Mortar Elite Barbarians Flying Machine Rocket Fisherman
Goblins Elite Barbarians Rocket Fisherman
Rocket Elite Barbarians Fisherman
Elite Barbarians Fisherman
Rocket Giant Snowball Flying Machine
Rocket Goblins Elite Barbarians Flying Machine Void
Elite Barbarians Fisherman
Rocket Void Goblins Giant Snowball Mortar Elite Barbarians Flying Machine
Elite Barbarians Flying Machine
Rocket Giant Snowball Elite Barbarians Void
Elite Barbarians Rocket
Flying Machine
Elite Barbarians Goblins Mortar Flying Machine Rocket Fisherman
Giant Snowball Elite Barbarians Flying Machine
Giant Snowball Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Flying Machine Rocket
Mortar Void Giant Snowball Flying Machine Fisherman
Rocket Flying Machine Void
Flying Machine Rocket Void
Rocket Giant Snowball Mortar
Giant Snowball Flying Machine Rocket
Mortar Flying Machine
Giant Snowball Flying Machine
Void Giant Snowball Mortar Flying Machine Fisherman
Rocket Goblins Giant Snowball Elite Barbarians Void Fisherman
Rocket Void Mortar Flying Machine Fisherman
Void Giant Snowball Flying Machine Rocket
Flying Machine Rocket Giant Snowball Mortar Elite Barbarians Void Fisherman
Mortar Flying Machine Rocket Void Fisherman
Giant Snowball Mortar Elite Barbarians Flying Machine Fisherman
Rocket Giant Snowball Mortar Flying Machine
Mortar Flying Machine Rocket
Giant Snowball Mortar Rocket
Rocket Fisherman
Rocket Void Giant Snowball Mortar Flying Machine Fisherman
Rocket Giant Snowball Mortar Flying Machine Void
Rocket Void
Rocket Giant Snowball Void
Rocket Void Fisherman
Rocket Giant Snowball Mortar Flying Machine Void
Giant Snowball Mortar
Fisherman
Mortar Void Giant Snowball Flying Machine Fisherman
Void Giant Snowball Mortar Flying Machine Fisherman
Rocket Void Mortar Fisherman
Elite Barbarians Giant Snowball Flying Machine Void
Rocket Giant Snowball Flying Machine Void
Giant Snowball Elite Barbarians Void
Void Giant Snowball Mortar Rocket
Rocket Void Giant Snowball
Rocket Giant Snowball
Flying Machine Rocket Void
Rocket Giant Snowball Flying Machine
Void Flying Machine Rocket
Giant Snowball Mortar Flying Machine
Rocket Void Giant Snowball
Elite Barbarians Flying Machine
Giant Snowball Elite Barbarians Flying Machine Rocket
Giant Snowball Flying Machine Rocket Void
Void Giant Snowball Mortar Flying Machine Rocket
Mortar Rocket Void
Void

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