My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Prince Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Rascals Dart Goblin Prince Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Dart Goblin
Zap
Mortar Dart Goblin Inferno Tower Prince
Barbarian Barrel
Knight Mortar Rascals Dart Goblin Inferno Tower Giant Skeleton
The Log
Rascals Dart Goblin Prince Giant Skeleton
Earthquake
Mortar Inferno Tower
Arrows
Rascals Dart Goblin
Royal Delivery
Knight Rascals Dart Goblin Prince Giant Skeleton
Fireball
Mortar Rascals Dart Goblin Inferno Tower
Poison
Mortar Rascals Dart Goblin Inferno Tower
Lightning
Knight Mortar Inferno Tower Prince
Rocket
Mortar Rascals Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Prince Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Mortar Rascals Inferno Tower Prince Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Dart Goblin Mortar Rascals

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Dart Goblin Prince
Mortar
Knight Dart Goblin
Rascals
Dart Goblin Prince
Dart Goblin
Knight Mortar Rascals Prince Giant Skeleton
Inferno Tower
Prince
Knight Rascals Dart Goblin Electro Giant
Giant Skeleton
Dart Goblin
Electro Giant
Prince

Defense Synergies 2 10

Knight
Dart Goblin Inferno Tower Mortar
Mortar
Knight Dart Goblin Inferno Tower
Rascals
Dart Goblin Inferno Tower
Dart Goblin
Knight Mortar Rascals Inferno Tower Prince Giant Skeleton
Inferno Tower
Knight Mortar Rascals Dart Goblin Prince
Prince
Dart Goblin Inferno Tower Electro Giant
Giant Skeleton
Dart Goblin
Electro Giant
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Dart Goblin Inferno Tower
Inferno Tower Knight Mortar Rascals Dart Goblin Prince
Mortar Inferno Tower Prince Knight Rascals Dart Goblin Giant Skeleton
Inferno Tower Prince Knight Mortar Rascals Dart Goblin
Prince Giant Skeleton
Rascals Dart Goblin
Dart Goblin Inferno Tower Mortar Rascals
Rascals Dart Goblin Inferno Tower Giant Skeleton Electro Giant
Inferno Tower Mortar Rascals Prince
Knight Rascals Dart Goblin Inferno Tower Prince Giant Skeleton
Dart Goblin Knight Rascals Giant Skeleton Electro Giant
Inferno Tower Rascals Dart Goblin
Mortar Inferno Tower Prince Knight Rascals Giant Skeleton
Mortar Rascals Dart Goblin Prince
Inferno Tower Knight Mortar Rascals Prince
Inferno Tower Mortar Rascals Prince Electro Giant
Knight Mortar Rascals Inferno Tower Prince
Mortar Knight Rascals Dart Goblin Prince
Mortar Knight Rascals Dart Goblin Giant Skeleton
Mortar Dart Goblin Inferno Tower Prince
Rascals Knight Dart Goblin Prince Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Inferno Tower Prince Giant Skeleton Electro Giant
Knight Mortar Prince
Giant Skeleton Knight Rascals Inferno Tower Prince
Prince Giant Skeleton Knight Rascals Inferno Tower
Inferno Tower Giant Skeleton Knight Rascals Prince
Electro Giant Rascals Dart Goblin
Rascals Prince Knight Dart Goblin Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Knight Rascals Prince
Giant Skeleton Knight Mortar Inferno Tower Prince
Inferno Tower Dart Goblin
Knight Rascals Dart Goblin Inferno Tower Prince Giant Skeleton
Prince Giant Skeleton Electro Giant
Rascals Prince Giant Skeleton Knight Inferno Tower
Rascals Dart Goblin Electro Giant
Rascals Inferno Tower Electro Giant Knight Mortar Dart Goblin Prince Giant Skeleton
Rascals Dart Goblin Inferno Tower Giant Skeleton Electro Giant
Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rascals Dart Goblin Giant Skeleton
Mortar Dart Goblin
Dart Goblin Giant Skeleton
Knight Rascals Dart Goblin Prince Giant Skeleton
Mortar
Electro Giant Dart Goblin
Mortar Dart Goblin
Dart Goblin
Mortar Dart Goblin
Prince
Knight Mortar Dart Goblin Prince
Dart Goblin
Knight Mortar Dart Goblin
Mortar Dart Goblin
Mortar Dart Goblin Prince
Mortar Dart Goblin
Mortar Dart Goblin
Mortar
Mortar Dart Goblin Prince
Mortar Dart Goblin Electro Giant
Prince Giant Skeleton
Prince
Mortar
Electro Giant Mortar
Mortar Dart Goblin
Mortar Prince
Mortar Dart Goblin
Dart Goblin Electro Giant
Dart Goblin Electro Giant
Mortar Dart Goblin
Prince Giant Skeleton
Dart Goblin Prince
Dart Goblin
Knight Rascals Dart Goblin Prince
Mortar Dart Goblin
Giant Skeleton Electro Giant
Dart Goblin Prince
Electro Giant Rascals Dart Goblin Giant Skeleton
Dart Goblin
Mortar Dart Goblin Prince Giant Skeleton Electro Giant
Prince
Mortar Dart Goblin

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