My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Goblin Hut Goblin Giant Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Goblin Giant Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Dart Goblin Goblin Hut
Zap
Mortar Dart Goblin Goblin Hut Goblin Giant
Barbarian Barrel
Mortar Dart Goblin Goblin Cage Goblin Hut
The Log
Dart Goblin Goblin Cage Goblin Demolisher Goblin Hut
Earthquake
Mortar Goblin Cage Goblin Hut
Arrows
Dart Goblin Goblin Hut
Royal Delivery
Dart Goblin Goblin Cage Goblin Demolisher Goblin Hut
Fireball
Mortar Dart Goblin Goblin Cage Goblin Hut
Poison
Mortar Dart Goblin Goblin Cage Goblin Hut
Lightning
Mortar Goblin Cage Goblin Hut
Rocket
Mortar Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Goblin Demolisher Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Mortar Goblin Cage Goblin Demolisher Goblin Hut Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Dart Goblin Mortar Goblin Cage

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Dart Goblin Goblin Hut Goblin Giant The Log
Dart Goblin
Mortar Goblin Cage Goblin Giant The Log
Goblin Cage
Dart Goblin Goblin Hut The Log
Goblin Demolisher
Goblin Hut
Mortar Goblin Cage Goblin Giant The Log
Goblin Giant
Mortar Dart Goblin Goblin Hut The Log
Electro Giant
The Log
Mortar Dart Goblin Goblin Cage Goblin Hut Goblin Giant

Defense Synergies 0 10

Mortar
Dart Goblin Goblin Hut The Log
Dart Goblin
Mortar Goblin Cage Goblin Hut Goblin Giant The Log
Goblin Cage
Dart Goblin Electro Giant The Log
Goblin Demolisher
Goblin Hut
Mortar Dart Goblin
Goblin Giant
Dart Goblin The Log
Electro Giant
Goblin Cage
The Log
Mortar Dart Goblin Goblin Cage Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Goblin Cage Goblin Hut Goblin Giant The Log
Mortar Dart Goblin Goblin Cage Goblin Hut The Log
Mortar Goblin Cage Goblin Hut Dart Goblin
Goblin Cage Goblin Hut Mortar Dart Goblin
Goblin Cage The Log
The Log Dart Goblin
Dart Goblin Mortar Goblin Cage Goblin Hut
Dart Goblin Goblin Cage Goblin Giant Electro Giant The Log
Mortar Goblin Cage Goblin Hut
Dart Goblin
Dart Goblin Goblin Hut Goblin Giant Electro Giant The Log
Dart Goblin Goblin Hut
Mortar Goblin Cage Goblin Hut The Log
Mortar Dart Goblin Goblin Cage Goblin Hut The Log
Mortar Goblin Cage Goblin Hut
Mortar Goblin Cage Goblin Hut Electro Giant The Log
Mortar Goblin Cage Goblin Hut
Mortar Goblin Cage Dart Goblin Goblin Hut The Log
Mortar Goblin Cage The Log Dart Goblin Goblin Hut
Mortar Dart Goblin Goblin Cage Goblin Hut
Dart Goblin Goblin Giant Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Goblin Hut Electro Giant
Mortar The Log
Goblin Cage Goblin Hut Goblin Giant The Log
Goblin Cage Goblin Giant The Log
Goblin Cage Goblin Hut Goblin Giant
Electro Giant Dart Goblin Goblin Hut Goblin Giant
Dart Goblin Goblin Cage Goblin Hut Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Mortar Goblin Hut The Log
Dart Goblin Goblin Cage Goblin Hut Goblin Giant
Dart Goblin Goblin Cage Goblin Hut
Goblin Cage Goblin Giant Electro Giant The Log
Goblin Cage Goblin Giant
Dart Goblin Goblin Cage Electro Giant
Goblin Hut Electro Giant Mortar Dart Goblin Goblin Cage Goblin Giant The Log
Dart Goblin Goblin Cage Goblin Hut Electro Giant The Log
Mortar Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Dart Goblin Goblin Hut Goblin Giant The Log
Dart Goblin The Log
Mortar The Log
Electro Giant Dart Goblin Goblin Giant
Mortar Dart Goblin The Log
The Log Dart Goblin
The Log Mortar Dart Goblin
Mortar Dart Goblin The Log
Dart Goblin
Mortar Dart Goblin Goblin Hut The Log
Mortar Dart Goblin
Mortar Dart Goblin Goblin Hut The Log
Mortar Dart Goblin Goblin Hut The Log
Mortar Dart Goblin Goblin Hut The Log
Mortar
Mortar Dart Goblin The Log
Mortar Dart Goblin Electro Giant The Log
The Log
The Log
Mortar The Log
Electro Giant The Log Mortar
Mortar The Log Dart Goblin
Mortar The Log
Mortar Dart Goblin The Log
Dart Goblin Electro Giant
Dart Goblin Goblin Hut Electro Giant
Mortar Dart Goblin The Log
The Log
Dart Goblin Goblin Hut
Dart Goblin
The Log
Dart Goblin
The Log Mortar Dart Goblin
Electro Giant
Dart Goblin
Electro Giant Dart Goblin The Log
Dart Goblin
Mortar Dart Goblin Goblin Giant Electro Giant The Log

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