My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Ram Rider
Giant Snowball
Skeletons Bats Ram Rider
Zap
Skeletons Bats Mortar Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Knight Mortar
The Log
Skeletons Electro Spirit Ram Rider
Earthquake
Skeletons Mortar
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Knight Ram Rider
Fireball
Mortar Ram Rider
Poison
Bats Mortar
Lightning
Knight Mortar Ram Rider Goblinstein
Rocket
Mortar Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats The Log Knight Mortar Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ram Rider
Bats
Knight Mortar Ram Rider
Knight
Bats Mortar The Log Ram Rider
Mortar
Knight Bats The Log Ram Rider
The Log
Knight Mortar Ram Rider
Ram Rider
Electro Spirit Bats Knight Mortar The Log
Goblinstein

Defense Synergies 1 13

Skeletons
Electro Spirit Bats Knight Mortar The Log Ram Rider
Electro Spirit
Skeletons The Log
Bats
Knight Skeletons Mortar The Log
Knight
Bats Skeletons Mortar The Log
Mortar
Skeletons Bats Knight The Log
The Log
Skeletons Electro Spirit Bats Knight Mortar Ram Rider
Ram Rider
Skeletons The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar The Log Ram Rider
Skeletons Bats Knight Mortar The Log Ram Rider
Mortar Ram Rider Skeletons Bats Knight
Skeletons Bats Knight Mortar Ram Rider
The Log
The Log Skeletons Electro Spirit Bats
Bats Ram Rider Electro Spirit Mortar
Electro Spirit The Log Ram Rider
Skeletons Mortar
Knight Skeletons
Bats Skeletons Electro Spirit Knight The Log Ram Rider
Bats Ram Rider
Mortar Skeletons Bats Knight The Log Ram Rider
Electro Spirit Bats Mortar The Log
Knight Mortar Ram Rider
Mortar The Log Ram Rider
Skeletons Bats Knight Mortar
Mortar Electro Spirit Bats Knight The Log Ram Rider
Mortar The Log Electro Spirit Bats Knight Ram Rider
Mortar Ram Rider
Electro Spirit Bats Knight The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Mortar The Log
Skeletons Bats Knight The Log Ram Rider
Bats Knight The Log Ram Rider
Skeletons Knight Ram Rider
Skeletons Electro Spirit Bats Ram Rider
Skeletons Bats Knight Ram Rider
Knight
Skeletons Electro Spirit Bats Knight Mortar The Log
Skeletons
Bats Knight
The Log
Skeletons Knight Ram Rider
Skeletons Electro Spirit Bats Knight Mortar The Log
Bats Electro Spirit The Log
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar The Log
Mortar The Log Ram Rider
The Log
Knight The Log
Mortar The Log
Electro Spirit Bats Ram Rider
Mortar The Log
The Log Ram Rider
The Log Mortar Ram Rider
Bats
Knight Mortar The Log Ram Rider
Knight Mortar The Log
Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Mortar
Bats
Mortar The Log
Mortar The Log
The Log
The Log
Mortar The Log
The Log Electro Spirit Mortar
Mortar The Log Ram Rider
Mortar The Log Ram Rider
Mortar The Log
Bats
Electro Spirit Bats
Mortar The Log
Electro Spirit
The Log
Electro Spirit Bats
Ram Rider
The Log
Knight
The Log Mortar
Electro Spirit Bats The Log
Bats
Mortar The Log
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: