My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Minions Mega Minion
Zap
Minions Mortar
Barbarian Barrel
Electro Spirit Mortar Elixir Golem Hunter
The Log
Electro Spirit Elixir Golem Hunter
Earthquake
Mortar Elixir Golem
Arrows
Electro Spirit Minions
Royal Delivery
Electro Spirit Minions Mega Minion Elixir Golem Hunter
Fireball
Minions Mortar Mega Minion Elixir Golem Hunter
Poison
Minions Mortar Mega Minion Elixir Golem Hunter
Lightning
Mortar Mega Minion Hunter
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Minions Mega Minion Elixir Golem Void Mortar Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Minions Mega Minion Elixir Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion
Minions
Mega Knight Mortar Elixir Golem
Mortar
Minions Mega Minion Hunter
Mega Minion
Electro Spirit Mortar Elixir Golem Mega Knight
Elixir Golem
Minions Mega Minion Hunter
Void
Hunter
Mortar Elixir Golem Mega Knight
Mega Knight
Minions Mega Minion Hunter

Defense Synergies 1 8

Electro Spirit
Mega Minion Hunter
Minions
Mortar Hunter Mega Knight
Mortar
Minions Mega Minion
Mega Minion
Electro Spirit Mortar Hunter Mega Knight
Elixir Golem
Void
Hunter
Electro Spirit Minions Mega Minion Mega Knight
Mega Knight
Minions Mega Minion Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Mega Minion Void
Hunter Minions Mortar Mega Minion Mega Knight
Mortar Hunter Mega Knight Minions Mega Minion Void
Hunter Minions Mortar Mega Minion Mega Knight
Mega Knight
Electro Spirit Minions Mega Minion Hunter Mega Knight
Minions Mega Minion Hunter Electro Spirit Mortar Void
Electro Spirit Void Mega Knight
Hunter Minions Mortar
Hunter Mega Knight
Minions Electro Spirit Mega Minion Hunter Mega Knight
Minions Mega Minion Hunter
Mortar Hunter Mega Knight Minions
Mega Knight Electro Spirit Minions Mortar Mega Minion Hunter
Mortar Hunter Mega Knight
Mortar Hunter Mega Knight
Mega Knight Minions Mortar Hunter
Mortar Mega Knight Electro Spirit Minions Mega Minion Hunter
Mortar Hunter Electro Spirit Minions Mega Minion Mega Knight
Mortar Hunter
Mega Knight Electro Spirit Minions Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void
Void Mortar Mega Minion Hunter Mega Knight
Mega Knight Minions Hunter
Hunter Mega Knight
Hunter Mega Knight
Electro Spirit Minions Hunter
Minions Mega Minion Void Hunter
Mega Knight Hunter
Void Mega Knight Electro Spirit Minions Mortar Mega Minion
Mega Minion
Mega Knight Minions Mega Minion Hunter
Mega Knight Void
Mega Knight Hunter
Mega Knight
Electro Spirit Minions Mortar Mega Minion Hunter
Minions Mega Knight Electro Spirit Mega Minion Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar
Mortar Void
Void
Void
Mortar Mega Knight
Electro Spirit Minions Mega Minion Hunter
Mortar
Hunter
Void Mortar
Minions Void
Void Mortar
Void
Mortar Void Hunter
Minions Mortar Void
Mortar
Mortar Hunter
Mortar Mega Knight
Mortar
Minions
Void Mortar Mega Minion Hunter Mega Knight
Mortar Mega Knight
Minions Void Mega Knight
Void
Void
Mortar Void
Electro Spirit Mortar Hunter Mega Knight
Mega Minion
Mortar Void Hunter
Void Mortar Mega Knight
Void Mortar
Hunter
Electro Spirit Minions Mega Minion Void
Mega Minion Void
Void Mortar Hunter Mega Knight
Void Electro Spirit
Mega Knight
Electro Spirit Minions Void
Mega Minion Hunter
Void Mega Minion Hunter Mega Knight
Mortar
Void
Mega Minion Mega Knight
Electro Spirit Minions
Void
Void Mortar Mega Knight

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