My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army Lumberjack
Zap
Firecracker Mortar Battle Ram Skeleton Army
Barbarian Barrel
Knight Firecracker Mortar Battle Ram Wizard Skeleton Army Lumberjack
The Log
Firecracker Battle Ram Skeleton Army Lumberjack
Earthquake
Firecracker Mortar Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Battle Ram Wizard Skeleton Army Lumberjack
Fireball
Firecracker Mortar Battle Ram Wizard Skeleton Army Lumberjack
Poison
Firecracker Mortar Wizard Skeleton Army
Lightning
Knight Mortar Battle Ram Wizard Lumberjack
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Mortar Battle Ram Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Mortar

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Battle Ram Wizard Lumberjack
Firecracker
Knight Mortar Battle Ram Lumberjack Mega Knight
Mortar
Knight Firecracker
Battle Ram
Knight Firecracker Lumberjack
Wizard
Knight Lumberjack Mega Knight
Skeleton Army
Lumberjack
Knight Firecracker Battle Ram Wizard Mega Knight
Mega Knight
Firecracker Wizard Lumberjack

Defense Synergies 1 15

Knight
Firecracker Mortar Wizard Skeleton Army Lumberjack
Firecracker
Knight Mortar Skeleton Army Lumberjack Mega Knight
Mortar
Knight Firecracker Wizard Skeleton Army Lumberjack
Battle Ram
Wizard
Knight Mortar Skeleton Army Lumberjack Mega Knight
Skeleton Army
Knight Firecracker Mortar Wizard Lumberjack
Lumberjack
Knight Firecracker Mortar Wizard Skeleton Army
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Wizard
Skeleton Army Lumberjack Knight Firecracker Mortar Mega Knight
Mortar Skeleton Army Lumberjack Mega Knight Knight
Skeleton Army Lumberjack Knight Firecracker Mortar Mega Knight
Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army Firecracker Lumberjack Mega Knight
Firecracker Mortar Wizard
Mega Knight
Mortar Skeleton Army Lumberjack
Knight Skeleton Army Firecracker Lumberjack Mega Knight
Skeleton Army Knight Firecracker Wizard Lumberjack Mega Knight
Firecracker Wizard
Mortar Skeleton Army Lumberjack Mega Knight Knight Wizard
Wizard Skeleton Army Mega Knight Firecracker Mortar Lumberjack
Skeleton Army Knight Mortar Lumberjack Mega Knight
Skeleton Army Mortar Lumberjack Mega Knight
Wizard Mega Knight Knight Firecracker Mortar Skeleton Army Lumberjack
Mortar Mega Knight Knight Firecracker Wizard Skeleton Army Lumberjack
Mortar Wizard Knight Firecracker Lumberjack Mega Knight
Mortar Lumberjack
Wizard Skeleton Army Mega Knight Knight Firecracker Lumberjack
Mortar Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Mega Knight
Knight Firecracker Mortar Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Knight
Skeleton Army Lumberjack Mega Knight Knight
Knight Skeleton Army Lumberjack Mega Knight
Firecracker Wizard
Skeleton Army Knight Lumberjack
Mega Knight Knight Skeleton Army Lumberjack
Mega Knight Knight Firecracker Mortar Skeleton Army
Skeleton Army
Mega Knight Knight Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight Wizard Lumberjack
Wizard Firecracker Skeleton Army Mega Knight
Skeleton Army Knight Firecracker Mortar Lumberjack
Mega Knight Firecracker Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar
Firecracker Mortar
Knight Firecracker
Wizard Firecracker Mortar Mega Knight
Firecracker Wizard
Firecracker Mortar Wizard
Firecracker Wizard
Firecracker Mortar Wizard
Lumberjack
Firecracker Knight Mortar Wizard
Firecracker Wizard
Knight Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Wizard
Firecracker Mortar Wizard Mega Knight
Mortar
Firecracker Mortar Wizard Mega Knight
Firecracker Mortar Wizard Mega Knight
Mega Knight
Wizard
Mortar
Firecracker Mortar Wizard Mega Knight
Firecracker Mortar Wizard
Mortar Wizard Mega Knight
Firecracker Mortar
Firecracker Wizard
Firecracker Wizard
Mortar Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Army
Firecracker Wizard
Knight Firecracker Wizard Lumberjack Mega Knight
Firecracker Mortar Wizard
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mortar Mega Knight
Firecracker Mortar Wizard Mega Knight

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