My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 6 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Dart Goblin Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Prince
Giant Snowball
Royal Recruits Dart Goblin
Zap
Mortar Dart Goblin Dark Prince Prince
Barbarian Barrel
Mortar Royal Recruits Dart Goblin Goblin Cage Dark Prince
The Log
Royal Recruits Dart Goblin Goblin Cage Dark Prince Prince
Earthquake
Mortar Goblin Cage
Arrows
Royal Recruits Dart Goblin
Royal Delivery
Royal Recruits Dart Goblin Goblin Cage Dark Prince Prince P.E.K.K.A
Fireball
Mortar Dart Goblin Goblin Cage
Poison
Mortar Royal Recruits Dart Goblin Goblin Cage
Lightning
Mortar Goblin Cage Dark Prince Prince
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Mortar Goblin Cage Dark Prince Prince Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Dart Goblin Mortar Goblin Cage

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mortar Dark Prince Prince
Mortar
Arrows Dart Goblin Dark Prince
Royal Recruits
Dart Goblin
Dart Goblin
Mortar Royal Recruits Goblin Cage Dark Prince Prince P.E.K.K.A
Goblin Cage
Dart Goblin Dark Prince
Dark Prince
Prince Arrows Mortar Dart Goblin Goblin Cage
Prince
Dark Prince Arrows Dart Goblin
P.E.K.K.A
Arrows Dart Goblin

Defense Synergies 0 12

Arrows
Mortar Dark Prince Prince P.E.K.K.A
Mortar
Arrows Dart Goblin
Royal Recruits
Dart Goblin
Dart Goblin
Mortar Royal Recruits Goblin Cage Dark Prince Prince P.E.K.K.A
Goblin Cage
Dart Goblin Prince
Dark Prince
Arrows Dart Goblin Prince
Prince
Arrows Dart Goblin Goblin Cage Dark Prince
P.E.K.K.A
Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Dart Goblin Goblin Cage
P.E.K.K.A Mortar Royal Recruits Dart Goblin Goblin Cage Dark Prince Prince
Mortar Goblin Cage Prince P.E.K.K.A Royal Recruits Dart Goblin Dark Prince
Royal Recruits Goblin Cage Prince P.E.K.K.A Mortar Dart Goblin Dark Prince
Arrows Royal Recruits Goblin Cage Dark Prince Prince P.E.K.K.A
Arrows Dart Goblin Dark Prince
Dart Goblin Arrows Mortar Goblin Cage
Arrows Royal Recruits Dart Goblin Goblin Cage P.E.K.K.A
P.E.K.K.A Mortar Royal Recruits Goblin Cage Prince
Royal Recruits Dart Goblin Dark Prince Prince
Dart Goblin Arrows Royal Recruits Dark Prince
Arrows Dart Goblin
Mortar Royal Recruits Goblin Cage Prince P.E.K.K.A Dark Prince
Arrows Mortar Royal Recruits Dart Goblin Goblin Cage Dark Prince Prince P.E.K.K.A
Royal Recruits P.E.K.K.A Mortar Goblin Cage Prince
Mortar Royal Recruits Goblin Cage Prince P.E.K.K.A
Arrows Mortar Royal Recruits Goblin Cage Dark Prince Prince P.E.K.K.A
Arrows Mortar Goblin Cage Royal Recruits Dart Goblin Dark Prince Prince
Arrows Mortar Goblin Cage Royal Recruits Dart Goblin Dark Prince
P.E.K.K.A Mortar Royal Recruits Dart Goblin Goblin Cage Prince
Royal Recruits Dark Prince Arrows Dart Goblin Prince P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Dark Prince Prince P.E.K.K.A
Arrows Mortar Prince
Royal Recruits P.E.K.K.A Goblin Cage Dark Prince Prince
Royal Recruits Dark Prince Prince P.E.K.K.A Goblin Cage
Royal Recruits P.E.K.K.A Goblin Cage Dark Prince Prince
Arrows Dart Goblin
Royal Recruits Dark Prince Prince P.E.K.K.A Dart Goblin Goblin Cage
P.E.K.K.A Royal Recruits Goblin Cage Dark Prince Prince
Royal Recruits Goblin Cage P.E.K.K.A Mortar Dark Prince Prince
Royal Recruits P.E.K.K.A Dart Goblin Goblin Cage
P.E.K.K.A Royal Recruits Dart Goblin Goblin Cage Dark Prince Prince
Royal Recruits P.E.K.K.A Arrows Goblin Cage Dark Prince Prince
Royal Recruits Dark Prince Prince P.E.K.K.A Goblin Cage
Royal Recruits Dart Goblin Goblin Cage
Royal Recruits Mortar Dart Goblin Goblin Cage Dark Prince Prince P.E.K.K.A
Arrows Royal Recruits Dart Goblin Goblin Cage Dark Prince P.E.K.K.A
Arrows Mortar Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Recruits Dart Goblin
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Arrows Royal Recruits Dart Goblin Dark Prince Prince
Arrows Mortar Dark Prince
Arrows Dart Goblin
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Arrows Mortar Dart Goblin
Prince
Arrows Mortar Royal Recruits Dart Goblin Dark Prince Prince
Arrows Dart Goblin
Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin Prince
Arrows Mortar Dart Goblin
Arrows Mortar Royal Recruits Dart Goblin
Arrows Mortar
Arrows Mortar Dart Goblin Dark Prince Prince
Arrows Mortar Dart Goblin
Prince
Arrows
Prince
Arrows Mortar Royal Recruits
Arrows Mortar Dark Prince
Arrows Mortar Dart Goblin
Arrows Mortar Prince
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Mortar Dart Goblin
Arrows
P.E.K.K.A Prince
Arrows
Royal Recruits Dart Goblin Dark Prince Prince
Arrows Dart Goblin
Arrows
Dart Goblin Dark Prince Prince
Arrows Mortar Dart Goblin
Arrows
Royal Recruits Dart Goblin Dark Prince Prince P.E.K.K.A
Royal Recruits Dart Goblin
Dart Goblin
Mortar Royal Recruits Dart Goblin Dark Prince Prince
Prince P.E.K.K.A
Mortar Dart Goblin

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