My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Cannon
Zap
Cannon Mortar Prince Sparky
Barbarian Barrel
Knight Cannon Mortar Executioner Sparky
The Log
Cannon Prince Sparky
Earthquake
Cannon Mortar
Arrows
Royal Delivery
Knight Prince Executioner Sparky
Fireball
Cannon Mortar Executioner Sparky
Poison
Cannon Mortar Executioner Sparky
Lightning
Knight Cannon Mortar Prince Executioner Sparky
Rocket
Mortar Prince Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Executioner Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Prince Executioner Goblin Machine Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Tornado Mortar Prince Executioner Goblin Machine Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Cannon Tornado Mortar

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Executioner Prince Sparky
Cannon
Mortar
Knight Tornado
Tornado
Executioner Sparky Mortar
Prince
Knight
Executioner
Knight Tornado
Goblin Machine
Sparky
Tornado Knight

Defense Synergies 4 9

Knight
Cannon Executioner Mortar Tornado Sparky
Cannon
Knight Prince Sparky
Mortar
Knight Tornado
Tornado
Executioner Sparky Knight Mortar Prince Sparky
Prince
Cannon Tornado Executioner
Executioner
Knight Tornado Prince
Goblin Machine
Sparky
Tornado Knight Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Mortar Executioner Sparky
Sparky Knight Cannon Mortar Prince Executioner
Cannon Mortar Tornado Prince Sparky Knight Executioner
Cannon Prince Sparky Knight Mortar
Tornado Prince Sparky
Tornado Cannon Executioner
Tornado Cannon Mortar Executioner
Cannon Sparky
Cannon Sparky Mortar Tornado Prince
Knight Tornado Cannon Prince Sparky
Executioner Knight Cannon Tornado
Executioner Tornado
Cannon Mortar Prince Sparky Knight
Executioner Sparky Cannon Mortar Tornado Prince
Sparky Knight Cannon Mortar Prince
Tornado Cannon Mortar Prince Sparky
Sparky Knight Cannon Mortar Tornado Prince Executioner
Cannon Mortar Knight Tornado Prince Executioner
Mortar Tornado Executioner Knight Cannon
Sparky Cannon Mortar Tornado Prince
Knight Cannon Prince Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince Sparky
Knight Mortar Prince Executioner
Knight Prince Sparky
Prince Knight Tornado Sparky
Knight Cannon Prince Executioner Sparky
Executioner Tornado
Prince Sparky Knight
Knight Prince Sparky
Knight Mortar Tornado Prince Sparky
Cannon Sparky
Knight Prince Sparky
Tornado Prince
Prince Knight Cannon Executioner Sparky
Cannon Executioner Sparky
Sparky Knight Mortar Tornado Prince Executioner
Executioner Cannon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Sparky
Mortar Tornado Executioner
Sparky
Knight Prince Sparky
Executioner Mortar Sparky
Executioner Tornado
Mortar Tornado Executioner Sparky
Tornado Executioner
Mortar Tornado
Tornado Prince Sparky
Knight Mortar Tornado Prince Sparky
Tornado Executioner
Knight Mortar Executioner Sparky
Mortar
Mortar Prince Sparky
Mortar Executioner Sparky
Mortar Executioner Sparky
Mortar Tornado Sparky
Sparky
Mortar Prince Executioner Sparky
Mortar Tornado
Prince Sparky
Tornado
Tornado Prince Sparky
Mortar
Tornado Mortar Executioner Sparky
Mortar Tornado Executioner Sparky
Mortar Tornado Prince Sparky
Mortar Tornado Sparky
Tornado Executioner Sparky
Sparky
Mortar Sparky
Sparky
Prince Sparky
Sparky
Prince
Tornado Executioner
Knight Prince Executioner Sparky
Mortar Executioner
Tornado Sparky
Prince Executioner Sparky
Tornado Sparky
Tornado Executioner
Mortar Tornado Prince Executioner Sparky

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