My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Miner
Giant Snowball
Goblins Minions Skeleton Dragons Royal Recruits Miner Little Prince
Zap
Goblins Minions Mortar Little Prince
Barbarian Barrel
Goblins Mortar Royal Recruits Little Prince
The Log
Goblins Royal Recruits Little Prince
Earthquake
Mortar
Arrows
Goblins Minions Skeleton Dragons Royal Recruits Little Prince
Royal Delivery
Goblins Minions Skeleton Dragons Royal Recruits Miner Little Prince
Fireball
Minions Skeleton Dragons Mortar Little Prince
Poison
Minions Skeleton Dragons Mortar Royal Recruits Little Prince
Lightning
Skeleton Dragons Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Miner Little Prince Skeleton Dragons Mortar Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Arrows
Mortar Miner
Minions
Miner Mortar Royal Recruits
Skeleton Dragons
Mortar Royal Recruits Miner
Mortar
Miner Arrows Minions Skeleton Dragons
Royal Recruits
Minions Skeleton Dragons
Miner
Goblins Minions Mortar Arrows Skeleton Dragons
Little Prince

Defense Synergies 0 8

Goblins
Skeleton Dragons Mortar Little Prince
Arrows
Mortar Little Prince
Minions
Mortar Royal Recruits
Skeleton Dragons
Goblins Mortar
Mortar
Goblins Arrows Minions Skeleton Dragons
Royal Recruits
Minions
Miner
Little Prince
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Mortar Royal Recruits
Goblins Minions Skeleton Dragons Mortar Royal Recruits
Mortar Goblins Minions Skeleton Dragons Royal Recruits
Royal Recruits Goblins Minions Skeleton Dragons Mortar
Arrows Royal Recruits
Arrows Goblins Minions Skeleton Dragons
Minions Skeleton Dragons Arrows Mortar Little Prince
Arrows Skeleton Dragons Royal Recruits
Goblins Minions Mortar Royal Recruits
Goblins Royal Recruits Miner Little Prince
Goblins Minions Skeleton Dragons Arrows Royal Recruits
Arrows Minions Skeleton Dragons
Mortar Royal Recruits Minions Skeleton Dragons
Goblins Arrows Minions Skeleton Dragons Mortar Royal Recruits
Royal Recruits Mortar
Mortar Royal Recruits
Goblins Arrows Minions Skeleton Dragons Mortar Royal Recruits
Arrows Mortar Goblins Minions Skeleton Dragons Royal Recruits Little Prince
Arrows Mortar Minions Skeleton Dragons Royal Recruits Little Prince
Mortar Royal Recruits
Skeleton Dragons Royal Recruits Goblins Arrows Minions Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins
Arrows Skeleton Dragons Mortar Miner
Royal Recruits Goblins Minions
Royal Recruits
Royal Recruits
Arrows Skeleton Dragons Minions
Royal Recruits Goblins Minions
Royal Recruits
Royal Recruits Goblins Minions Skeleton Dragons Mortar
Royal Recruits Skeleton Dragons
Minions Royal Recruits
Royal Recruits Arrows
Royal Recruits
Royal Recruits Skeleton Dragons
Royal Recruits Goblins Minions Skeleton Dragons Mortar Little Prince
Arrows Minions Skeleton Dragons Royal Recruits
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Mortar Royal Recruits
Arrows Mortar Skeleton Dragons Miner
Arrows Skeleton Dragons Miner
Arrows Skeleton Dragons Royal Recruits
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Minions
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons
Arrows Miner Skeleton Dragons Mortar
Goblins Minions
Miner Arrows Skeleton Dragons Mortar Royal Recruits
Arrows Skeleton Dragons
Skeleton Dragons Mortar Miner
Arrows Minions Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar Royal Recruits
Arrows Mortar
Minions Skeleton Dragons
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar Miner Little Prince
Minions Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mortar Royal Recruits
Arrows Skeleton Dragons Mortar Little Prince
Arrows Mortar Miner Skeleton Dragons
Arrows Skeleton Dragons Mortar Miner
Miner Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Little Prince
Minions Skeleton Dragons
Arrows Skeleton Dragons Mortar Miner
Arrows Skeleton Dragons
Arrows
Minions Royal Recruits
Arrows Skeleton Dragons
Arrows
Miner Skeleton Dragons
Arrows Skeleton Dragons Mortar
Arrows
Skeleton Dragons Royal Recruits
Minions Skeleton Dragons Royal Recruits
Skeleton Dragons
Mortar Royal Recruits Miner Little Prince
Skeleton Dragons Mortar

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