My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Tesla Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon
Zap
Bats Cannon Mortar Inferno Tower X-Bow
Barbarian Barrel
Cannon Mortar Tesla Inferno Tower X-Bow
The Log
Cannon X-Bow
Earthquake
Cannon Mortar Tesla Inferno Tower X-Bow
Arrows
Bats
Royal Delivery
Bats
Fireball
Cannon Mortar Tesla Inferno Tower X-Bow
Poison
Bats Cannon Mortar Inferno Tower X-Bow
Lightning
Cannon Mortar Tesla Inferno Tower X-Bow
Rocket
Mortar Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Earthquake Mortar Tesla Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Earthquake

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar X-Bow
Cannon
Mortar
Bats The Log
Tesla
Earthquake
The Log
Inferno Tower
X-Bow
The Log Bats
The Log
X-Bow Mortar Earthquake

Defense Synergies 5 20

Bats
Cannon Mortar Tesla Earthquake Inferno Tower X-Bow The Log
Cannon
The Log Bats Earthquake Inferno Tower X-Bow
Mortar
Bats Tesla Earthquake Inferno Tower The Log
Tesla
X-Bow The Log Bats Mortar Earthquake Inferno Tower
Earthquake
Bats Cannon Mortar Tesla Inferno Tower X-Bow The Log
Inferno Tower
The Log Bats Cannon Mortar Tesla Earthquake X-Bow
X-Bow
Tesla The Log Bats Cannon Earthquake Inferno Tower
The Log
Cannon Tesla Inferno Tower X-Bow Bats Mortar Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Mortar Tesla Inferno Tower X-Bow The Log
Inferno Tower Bats Cannon Mortar Tesla X-Bow The Log
Cannon Mortar Tesla Inferno Tower Bats
Cannon Tesla Inferno Tower Bats Mortar
Earthquake X-Bow The Log
The Log Bats Cannon Tesla Earthquake X-Bow
Bats Tesla Inferno Tower Cannon Mortar X-Bow
Earthquake Cannon Tesla Inferno Tower X-Bow The Log
Cannon Tesla Inferno Tower Mortar X-Bow
Cannon Tesla Inferno Tower
Bats Cannon Tesla Earthquake X-Bow The Log
Tesla Inferno Tower Bats
Cannon Mortar Tesla Inferno Tower Bats Earthquake X-Bow The Log
Bats Cannon Mortar Tesla Earthquake X-Bow The Log
Inferno Tower Cannon Mortar Tesla X-Bow
Inferno Tower Cannon Mortar Tesla X-Bow The Log
Tesla Bats Cannon Mortar Inferno Tower X-Bow
Cannon Mortar Tesla Bats X-Bow The Log
Mortar Earthquake The Log Bats Cannon Tesla
Cannon Mortar Tesla Inferno Tower
Bats Cannon Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Inferno Tower X-Bow
Mortar Tesla X-Bow The Log
Bats Inferno Tower The Log
Bats Tesla Inferno Tower X-Bow The Log
Inferno Tower Cannon Tesla
Bats Tesla
Bats Tesla Inferno Tower
Inferno Tower Tesla
Bats Mortar Inferno Tower X-Bow The Log
Inferno Tower Cannon Tesla
Bats Tesla Inferno Tower
The Log
Cannon Tesla Inferno Tower
Cannon Tesla
Tesla Inferno Tower Bats Mortar X-Bow The Log
Bats Cannon Tesla Earthquake Inferno Tower The Log
Cannon Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar X-Bow The Log
Mortar X-Bow The Log
Earthquake X-Bow The Log
Earthquake The Log
Mortar Earthquake The Log
Bats
Mortar Earthquake The Log
Earthquake X-Bow The Log
The Log Mortar X-Bow
Bats X-Bow
Mortar Earthquake X-Bow The Log
Earthquake Mortar The Log
Earthquake Mortar X-Bow
Earthquake Mortar X-Bow The Log
Earthquake X-Bow Mortar The Log
Earthquake Mortar X-Bow The Log
Mortar Earthquake
Bats
Mortar Earthquake X-Bow The Log
Mortar Earthquake X-Bow The Log
Earthquake X-Bow The Log
X-Bow The Log
Earthquake Mortar X-Bow The Log
Earthquake The Log Mortar
Mortar X-Bow The Log Earthquake
Mortar X-Bow The Log
Mortar X-Bow The Log
Bats X-Bow
Bats
Mortar Earthquake X-Bow The Log
Earthquake The Log
Earthquake Bats X-Bow
The Log
The Log Mortar Earthquake
Bats The Log
Bats
Mortar X-Bow The Log

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