My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Mortar
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Mortar Tesla
The Log
Skeletons Electro Spirit Firecracker
Earthquake
Skeletons Firecracker Mortar Tesla
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Knight Firecracker
Fireball
Firecracker Mortar Tesla
Poison
Firecracker Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Firecracker Mortar Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball
Knight
Firecracker Mortar Fireball The Log
Firecracker
Knight Mortar
Mortar
Knight Firecracker Fireball The Log
Tesla
Fireball
Electro Spirit Knight Mortar The Log
The Log
Knight Mortar Fireball

Defense Synergies 6 15

Skeletons
Tesla Electro Spirit Knight Firecracker Mortar The Log
Electro Spirit
Skeletons The Log
Knight
Firecracker Tesla Skeletons Mortar Fireball The Log
Firecracker
Knight The Log Skeletons Mortar Tesla
Mortar
Skeletons Knight Firecracker Tesla Fireball The Log
Tesla
Skeletons Knight The Log Firecracker Mortar Fireball
Fireball
The Log Knight Mortar Tesla
The Log
Firecracker Tesla Fireball Skeletons Electro Spirit Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Tesla Fireball The Log
Skeletons Knight Firecracker Mortar Tesla The Log
Mortar Tesla Skeletons Knight
Tesla Skeletons Knight Firecracker Mortar
Firecracker Fireball The Log
Fireball The Log Skeletons Electro Spirit Firecracker Tesla
Tesla Electro Spirit Firecracker Mortar Fireball
Electro Spirit Tesla Fireball The Log
Tesla Skeletons Mortar
Knight Skeletons Firecracker Tesla
Skeletons Electro Spirit Knight Firecracker Tesla Fireball The Log
Tesla Firecracker Fireball
Mortar Tesla Skeletons Knight Fireball The Log
Fireball Electro Spirit Firecracker Mortar Tesla The Log
Knight Mortar Tesla
Mortar Tesla Fireball The Log
Tesla Skeletons Knight Firecracker Mortar Fireball
Mortar Tesla Fireball Electro Spirit Knight Firecracker The Log
Mortar The Log Electro Spirit Knight Firecracker Tesla Fireball
Mortar Tesla
Electro Spirit Knight Firecracker Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball
Fireball Knight Firecracker Mortar Tesla The Log
Skeletons Knight The Log
Knight Tesla Fireball The Log
Skeletons Knight Tesla
Firecracker Fireball Skeletons Electro Spirit Tesla
Skeletons Knight Tesla Fireball
Knight Tesla
Skeletons Electro Spirit Knight Firecracker Mortar Fireball The Log
Skeletons Tesla
Knight Tesla
Fireball The Log
Skeletons Knight Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Electro Spirit Knight Firecracker Mortar Fireball The Log
Electro Spirit Firecracker Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Mortar The Log
Firecracker Mortar Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball Electro Spirit
Firecracker Mortar The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Mortar
Fireball
Firecracker Knight Mortar Fireball The Log
Fireball Firecracker
Knight Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Mortar Fireball
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
Firecracker The Log Electro Spirit Mortar Fireball
Firecracker Mortar Fireball The Log
Fireball Mortar The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Mortar Fireball The Log
Electro Spirit Firecracker Fireball
Firecracker Fireball The Log
Electro Spirit Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Mortar Fireball
Fireball
Firecracker
Electro Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Mortar Fireball The Log

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