My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Cannon Cart Miner
Giant Snowball
Minion Horde Zappies Guards Miner
Zap
Mortar Minion Horde Zappies Guards Cannon Cart
Barbarian Barrel
Mortar Zappies Guards Cannon Cart
The Log
Zappies Guards Cannon Cart
Earthquake
Mortar Zappies Guards
Arrows
Minion Horde Zappies Guards
Royal Delivery
Minion Horde Zappies Guards Cannon Cart Miner
Fireball
Mortar Minion Horde Zappies Cannon Cart
Poison
Mortar Minion Horde Zappies Guards
Lightning
Mortar Cannon Cart
Rocket
Mortar Minion Horde Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Miner Mortar Zappies Minion Horde Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Tornado Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Miner Zappies Tornado The Log
Minion Horde
Miner
Zappies
Mortar Cannon Cart Miner
Guards
Miner The Log
Tornado
Mortar Cannon Cart The Log
Cannon Cart
The Log Zappies Tornado Miner
The Log
Cannon Cart Mortar Guards Tornado Miner
Miner
Mortar Minion Horde Guards Zappies Cannon Cart The Log

Defense Synergies 0 15

Mortar
Zappies Guards Tornado The Log
Minion Horde
Tornado The Log
Zappies
Mortar Guards Tornado Cannon Cart The Log
Guards
Mortar Zappies Cannon Cart The Log
Tornado
Mortar Minion Horde Zappies Cannon Cart The Log
Cannon Cart
Zappies Guards Tornado
The Log
Mortar Minion Horde Zappies Guards Tornado Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Minion Horde Zappies The Log
Minion Horde Mortar Zappies Cannon Cart The Log
Mortar Minion Horde Tornado Zappies Cannon Cart
Minion Horde Mortar Zappies Guards Cannon Cart
Tornado The Log
Tornado The Log Zappies Guards Cannon Cart
Minion Horde Tornado Mortar Zappies
Cannon Cart The Log
Minion Horde Zappies Mortar Tornado
Guards Tornado Minion Horde Zappies Cannon Cart Miner
Minion Horde Guards Zappies Tornado Cannon Cart The Log
Minion Horde Zappies Tornado
Mortar Minion Horde Zappies Guards Cannon Cart The Log
Mortar Minion Horde Zappies Guards Tornado Cannon Cart The Log
Mortar Minion Horde Zappies Cannon Cart
Minion Horde Tornado Mortar Zappies The Log
Minion Horde Mortar Zappies Tornado Cannon Cart
Mortar Minion Horde Zappies Guards Tornado Cannon Cart The Log
Mortar Tornado The Log Zappies Guards Cannon Cart
Mortar Zappies Tornado Cannon Cart
Minion Horde Zappies Guards Cannon Cart The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Cannon Cart
Mortar Cannon Cart The Log Miner
Zappies Guards Minion Horde Cannon Cart The Log
Guards Minion Horde Zappies Tornado Cannon Cart The Log
Minion Horde Zappies Guards Cannon Cart
Minion Horde Zappies Tornado
Guards Minion Horde Zappies Cannon Cart
Minion Horde Zappies Cannon Cart
Minion Horde Mortar Zappies Tornado Cannon Cart The Log
Minion Horde Zappies Guards
Minion Horde Zappies Guards Cannon Cart
Guards Tornado The Log
Cannon Cart Minion Horde Zappies Guards
Minion Horde Zappies Cannon Cart
Zappies Guards Mortar Minion Horde Tornado Cannon Cart The Log
Minion Horde Zappies Cannon Cart The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Guards The Log
Mortar Tornado The Log Miner
Minion Horde Cannon Cart The Log Miner
Cannon Cart Guards The Log
Mortar Minion Horde The Log
Minion Horde Tornado
Mortar Minion Horde Tornado The Log
The Log Tornado
The Log Miner Mortar Tornado
Minion Horde Guards Tornado
Miner Mortar Minion Horde Tornado Cannon Cart The Log
Tornado
Mortar Cannon Cart The Log Miner
Mortar Minion Horde Cannon Cart
Mortar Cannon Cart The Log
Mortar Minion Horde Cannon Cart The Log
Mortar Minion Horde Cannon Cart The Log
Mortar Tornado
Minion Horde
Mortar The Log
Mortar Tornado The Log Miner
Minion Horde The Log
Tornado
Tornado The Log
Mortar Minion Horde Cannon Cart The Log
Tornado The Log Mortar
Minion Horde
Mortar The Log Miner Tornado
Mortar Tornado The Log Miner
Miner Mortar Tornado The Log
Minion Horde Tornado
Minion Horde Zappies Guards
Minion Horde
Mortar Minion Horde The Log Miner
Minion Horde Zappies
Minion Horde
The Log
Minion Horde Zappies Guards Cannon Cart
Zappies Tornado
The Log
Miner Minion Horde Cannon Cart
The Log Mortar
Tornado
Minion Horde Cannon Cart
Minion Horde Zappies Guards Tornado The Log
Zappies Tornado
Mortar Tornado Cannon Cart The Log Miner
Cannon Cart
Mortar

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