My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight Goblin Gang Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblins Goblin Gang
Zap
Goblins Goblin Gang Mortar
Barbarian Barrel
Electro Spirit Goblins Knight Goblin Gang Mortar Valkyrie
The Log
Electro Spirit Goblins Goblin Gang
Earthquake
Goblin Gang Mortar
Arrows
Electro Spirit Goblins Goblin Gang
Royal Delivery
Electro Spirit Goblins Knight Goblin Gang Valkyrie
Fireball
Goblin Gang Mortar
Poison
Goblin Gang Mortar
Lightning
Knight Mortar Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Valkyrie Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Arrows Knight Goblin Gang Mortar Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Arrows Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblins
Valkyrie
Arrows
Knight Mortar
Knight
Goblin Gang Mortar Arrows
Goblin Gang
Knight Mortar Valkyrie
Mortar
Knight Arrows Goblin Gang Rocket
Valkyrie
Goblins Goblin Gang
Rocket
Mortar

Defense Synergies 1 9

Electro Spirit
Goblins
Knight Mortar
Arrows
Knight Mortar Valkyrie
Knight
Goblin Gang Goblins Arrows Mortar
Goblin Gang
Knight Mortar Valkyrie
Mortar
Goblins Arrows Knight Goblin Gang Valkyrie
Valkyrie
Arrows Goblin Gang Mortar
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Valkyrie
Goblins Knight Goblin Gang Mortar Valkyrie
Goblin Gang Mortar Rocket Goblins Knight Valkyrie
Goblins Knight Goblin Gang Mortar Valkyrie
Arrows Valkyrie Rocket
Arrows Goblin Gang Electro Spirit Goblins Valkyrie
Rocket Electro Spirit Arrows Goblin Gang Mortar
Rocket Electro Spirit Arrows Valkyrie
Goblins Goblin Gang Mortar
Knight Goblin Gang Goblins Valkyrie
Goblins Goblin Gang Valkyrie Electro Spirit Arrows Knight
Arrows Goblin Gang
Mortar Knight Goblin Gang Valkyrie Rocket
Valkyrie Rocket Electro Spirit Goblins Arrows Goblin Gang Mortar
Knight Goblin Gang Mortar
Rocket Goblin Gang Mortar
Goblins Arrows Knight Goblin Gang Mortar Valkyrie
Arrows Mortar Electro Spirit Goblins Knight Goblin Gang Valkyrie
Arrows Mortar Valkyrie Electro Spirit Knight
Mortar
Goblin Gang Valkyrie Electro Spirit Goblins Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Goblins
Arrows Knight Goblin Gang Mortar Valkyrie Rocket
Goblin Gang Goblins Knight Valkyrie Rocket
Goblin Gang Valkyrie Rocket Knight
Knight Goblin Gang Valkyrie
Arrows Rocket Electro Spirit Goblin Gang
Goblin Gang Rocket Goblins Knight Valkyrie
Knight Valkyrie
Rocket Electro Spirit Goblins Knight Mortar Valkyrie
Goblin Gang
Knight Valkyrie
Rocket Arrows Valkyrie
Rocket Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Electro Spirit Goblins Knight Mortar Valkyrie Rocket
Arrows Valkyrie Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Valkyrie Rocket
Arrows Mortar
Rocket Arrows
Arrows Knight Valkyrie Rocket
Rocket Arrows Mortar Valkyrie
Arrows Electro Spirit Rocket
Arrows Mortar
Arrows
Arrows Mortar
Rocket Goblins Goblin Gang
Rocket Arrows Knight Mortar Valkyrie
Arrows Rocket
Rocket Knight Mortar
Arrows Mortar Rocket
Arrows Mortar
Rocket Arrows Mortar
Arrows Mortar Rocket
Arrows Mortar Rocket
Rocket
Rocket Arrows Mortar
Rocket Arrows Mortar Valkyrie
Rocket
Rocket Arrows
Rocket
Rocket Arrows Mortar
Arrows Electro Spirit Mortar Valkyrie
Arrows Mortar
Arrows Mortar
Rocket Arrows Mortar
Arrows
Rocket Electro Spirit
Arrows Mortar Rocket
Rocket Electro Spirit Arrows
Rocket Arrows
Electro Spirit Goblin Gang Rocket
Rocket Arrows
Arrows
Knight Goblin Gang Valkyrie Rocket
Arrows Mortar
Rocket Arrows
Electro Spirit Goblin Gang Rocket
Rocket
Mortar Rocket

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