My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Mortar Skeleton Army Balloon
Barbarian Barrel
Mortar Wizard Skeleton Army Ice Wizard Magic Archer
The Log
Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Ice Wizard Magic Archer
Fireball
Mortar Wizard Skeleton Army Balloon Ice Wizard Magic Archer
Poison
Mortar Wizard Skeleton Army Balloon Ice Wizard Magic Archer
Lightning
Mortar Wizard Balloon Ice Wizard Magic Archer
Rocket
Mortar Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Ice Wizard Mortar Magic Archer Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Ice Wizard Mortar

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Wizard
Rage Balloon Mega Knight
Rage
Balloon Wizard
Skeleton Army
Balloon
Rage Wizard Ice Wizard Magic Archer Mega Knight
Ice Wizard
Balloon
Magic Archer
Balloon Mega Knight
Mega Knight
Wizard Balloon Magic Archer

Defense Synergies 0 10

Mortar
Wizard Skeleton Army Ice Wizard
Wizard
Mortar Skeleton Army Ice Wizard Mega Knight
Rage
Skeleton Army
Mortar Wizard Ice Wizard Magic Archer
Balloon
Ice Wizard
Mortar Wizard Skeleton Army Mega Knight
Magic Archer
Skeleton Army Mega Knight
Mega Knight
Wizard Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Magic Archer
Skeleton Army Mortar Ice Wizard Mega Knight
Mortar Skeleton Army Mega Knight Ice Wizard
Skeleton Army Mortar Ice Wizard Mega Knight
Skeleton Army Mega Knight
Skeleton Army Ice Wizard Magic Archer Mega Knight
Mortar Wizard Ice Wizard Magic Archer
Magic Archer Mega Knight
Mortar Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Mega Knight
Skeleton Army Ice Wizard Wizard Magic Archer Mega Knight
Wizard Ice Wizard Magic Archer
Mortar Skeleton Army Mega Knight Wizard Ice Wizard
Wizard Skeleton Army Mega Knight Mortar Magic Archer
Skeleton Army Mortar Mega Knight
Skeleton Army Mortar Mega Knight
Wizard Mega Knight Mortar Skeleton Army
Mortar Mega Knight Wizard Skeleton Army Ice Wizard Magic Archer
Mortar Wizard Ice Wizard Magic Archer Mega Knight
Mortar
Wizard Skeleton Army Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Mortar Wizard Magic Archer Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Ice Wizard Magic Archer
Skeleton Army Ice Wizard
Mega Knight Skeleton Army
Mega Knight Mortar Skeleton Army Magic Archer
Skeleton Army
Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Magic Archer Mega Knight
Skeleton Army Mortar Magic Archer
Mega Knight Wizard Ice Wizard Magic Archer
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar
Mortar Ice Wizard Magic Archer
Magic Archer
Wizard Mortar Magic Archer Mega Knight
Wizard Ice Wizard Magic Archer
Mortar Wizard Magic Archer
Wizard Ice Wizard Magic Archer
Mortar Wizard
Mortar Wizard Magic Archer
Wizard Magic Archer
Mortar Magic Archer
Mortar Magic Archer
Mortar Magic Archer
Mortar Wizard Magic Archer
Magic Archer Mortar Wizard Mega Knight
Mortar
Mortar Wizard Magic Archer Mega Knight
Mortar Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Mortar
Mortar Wizard Ice Wizard Magic Archer Mega Knight
Mortar Wizard Ice Wizard Magic Archer
Mortar Wizard Magic Archer Mega Knight
Mortar Magic Archer
Wizard Ice Wizard Magic Archer
Wizard
Mortar Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Skeleton Army Magic Archer
Wizard Ice Wizard Magic Archer
Wizard Magic Archer Mega Knight
Mortar Wizard Magic Archer
Mega Knight
Magic Archer
Magic Archer
Mortar Magic Archer Mega Knight
Mortar Wizard Mega Knight

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