My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Little Prince
Zap
Firecracker Mortar Prince Little Prince
Barbarian Barrel
Firecracker Mortar Elite Barbarians Little Prince
The Log
Firecracker Elite Barbarians Prince Little Prince
Earthquake
Firecracker Mortar
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elite Barbarians Prince Mother Witch Little Prince
Fireball
Firecracker Mortar Elite Barbarians Mother Witch Little Prince
Poison
Firecracker Mortar Mother Witch Little Prince
Lightning
Mortar Elite Barbarians Prince Mother Witch Little Prince
Rocket
Mortar Elite Barbarians Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Little Prince Mortar Mother Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Little Prince

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Elite Barbarians Prince Mortar Mother Witch Little Prince
Arrows
Zap Elite Barbarians Mortar Prince Mother Witch
Firecracker
Zap Mortar Elite Barbarians Prince
Mortar
Zap Arrows Firecracker
Elite Barbarians
Zap Arrows Firecracker
Prince
Zap Arrows Firecracker Little Prince
Mother Witch
Zap Arrows
Little Prince
Zap Prince

Defense Synergies 1 13

Zap
Arrows Firecracker Mortar Elite Barbarians Prince Mother Witch Little Prince
Arrows
Zap Mortar Prince Mother Witch Little Prince
Firecracker
Zap Mortar Prince
Mortar
Zap Arrows Firecracker
Elite Barbarians
Mother Witch Zap
Prince
Zap Arrows Firecracker
Mother Witch
Elite Barbarians Zap Arrows
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar
Elite Barbarians Zap Firecracker Mortar Prince
Mortar Prince Elite Barbarians
Elite Barbarians Prince Firecracker Mortar
Arrows Firecracker Elite Barbarians Prince
Arrows Zap Firecracker Mother Witch
Zap Arrows Firecracker Mortar Little Prince
Zap Arrows
Mortar Elite Barbarians Prince
Elite Barbarians Firecracker Prince Little Prince
Mother Witch Zap Arrows Firecracker
Arrows Zap Firecracker
Mortar Prince Zap Elite Barbarians
Zap Arrows Firecracker Mortar Prince
Elite Barbarians Mortar Prince
Zap Mortar Elite Barbarians Prince
Arrows Firecracker Mortar Elite Barbarians Prince
Arrows Mortar Zap Firecracker Elite Barbarians Prince Little Prince
Zap Arrows Mortar Firecracker Mother Witch Little Prince
Mortar Elite Barbarians Prince
Arrows Firecracker Elite Barbarians Prince Mother Witch Little Prince
Mortar Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Prince
Zap Arrows Firecracker Mortar Elite Barbarians Prince
Zap Elite Barbarians Prince
Prince Zap Elite Barbarians
Elite Barbarians Prince
Arrows Firecracker Mother Witch Zap
Prince Elite Barbarians
Elite Barbarians Prince
Zap Firecracker Mortar Elite Barbarians Prince
Elite Barbarians Prince
Zap Arrows Elite Barbarians Prince
Elite Barbarians Prince
Firecracker
Elite Barbarians Zap Firecracker Mortar Prince Little Prince
Arrows Zap Firecracker Elite Barbarians Mother Witch
Zap Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar
Arrows Firecracker Mortar Zap
Arrows
Arrows Firecracker Prince
Zap Arrows Firecracker Mortar
Arrows Firecracker Mother Witch Zap
Arrows Firecracker Mortar
Arrows Zap Firecracker
Arrows Zap Firecracker Mortar
Elite Barbarians Prince
Firecracker Zap Arrows Mortar Prince
Zap Arrows Firecracker
Firecracker Mortar Elite Barbarians
Arrows Firecracker Mortar
Zap Arrows Firecracker Mortar Elite Barbarians Prince
Zap Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Mortar
Zap Arrows Firecracker Mortar Prince
Zap Arrows Firecracker Mortar Mother Witch Little Prince
Prince
Arrows
Prince
Zap Arrows Mortar
Zap Arrows Firecracker Mother Witch Mortar Little Prince
Arrows Firecracker Mortar Zap
Zap Arrows Mortar Prince
Zap Arrows Firecracker Mortar
Elite Barbarians Zap Arrows Firecracker Mother Witch Little Prince
Zap Firecracker
Elite Barbarians
Zap Arrows Mortar
Zap Arrows Firecracker
Prince
Arrows Firecracker
Zap Prince
Zap Arrows Firecracker
Arrows
Firecracker Prince
Arrows Zap Firecracker Mortar
Zap Arrows
Firecracker Elite Barbarians Prince
Zap Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker Mortar Prince Little Prince
Prince
Firecracker Mortar

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