My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Miner
Giant Snowball
Skeletons Barbarians Miner
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Barbarians Dark Prince Magic Archer
The Log
Skeletons Barbarians Dark Prince
Earthquake
Skeletons Barbarians
Arrows
Skeletons
Royal Delivery
Skeletons Barbarians Dark Prince Miner Magic Archer Mother Witch
Fireball
Barbarians Magic Archer Mother Witch
Poison
Barbarians Magic Archer Mother Witch
Lightning
Dark Prince Magic Archer Mother Witch
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Miner Dark Prince Magic Archer Mother Witch Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Giant Snowball Miner Dark Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Barbarians Dark Prince Miner Magic Archer Mother Witch
Barbarians
Giant Snowball
Dark Prince
Giant Snowball Lightning Miner Magic Archer Mother Witch
Lightning
Dark Prince
Miner
Giant Snowball Dark Prince Magic Archer Mother Witch
Magic Archer
Giant Snowball Dark Prince Miner Mother Witch
Mother Witch
Giant Snowball Dark Prince Miner Magic Archer

Defense Synergies 0 11

Skeletons
Giant Snowball Dark Prince Magic Archer
Giant Snowball
Skeletons Barbarians Dark Prince Miner Magic Archer Mother Witch
Barbarians
Giant Snowball
Dark Prince
Skeletons Giant Snowball Magic Archer Mother Witch
Lightning
Miner
Giant Snowball
Magic Archer
Skeletons Giant Snowball Dark Prince Mother Witch
Mother Witch
Giant Snowball Dark Prince Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Magic Archer
Barbarians Skeletons Dark Prince
Barbarians Skeletons Giant Snowball Dark Prince Lightning
Barbarians Skeletons Dark Prince
Lightning Barbarians Dark Prince
Skeletons Giant Snowball Dark Prince Magic Archer Mother Witch
Giant Snowball Lightning Magic Archer
Lightning Barbarians Magic Archer
Barbarians Skeletons
Skeletons Giant Snowball Barbarians Dark Prince Miner
Barbarians Mother Witch Skeletons Giant Snowball Dark Prince Magic Archer
Giant Snowball Magic Archer
Barbarians Skeletons Giant Snowball Dark Prince Lightning
Giant Snowball Barbarians Dark Prince Magic Archer
Barbarians
Barbarians Giant Snowball Lightning
Barbarians Skeletons Dark Prince
Giant Snowball Barbarians Dark Prince Magic Archer
Giant Snowball Barbarians Dark Prince Magic Archer Mother Witch
Barbarians
Dark Prince Giant Snowball Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Giant Snowball Dark Prince
Giant Snowball Lightning Miner Magic Archer
Barbarians Skeletons Dark Prince Lightning
Dark Prince Lightning Barbarians
Barbarians Skeletons Dark Prince
Mother Witch Skeletons Giant Snowball Magic Archer
Dark Prince Skeletons Barbarians Lightning
Barbarians Dark Prince
Lightning Skeletons Giant Snowball Barbarians Dark Prince Magic Archer
Skeletons Barbarians
Barbarians Dark Prince
Lightning Giant Snowball Barbarians Dark Prince
Barbarians Dark Prince Lightning Skeletons
Barbarians Magic Archer
Barbarians Skeletons Dark Prince Lightning Magic Archer
Giant Snowball Barbarians Dark Prince Magic Archer Mother Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Giant Snowball Miner Magic Archer
Lightning Miner Magic Archer
Lightning Barbarians Dark Prince
Giant Snowball Dark Prince Magic Archer
Mother Witch Giant Snowball Magic Archer
Magic Archer
Giant Snowball Lightning Magic Archer
Miner Giant Snowball Lightning
Lightning Giant Snowball
Lightning Miner Dark Prince Magic Archer
Lightning Giant Snowball Magic Archer
Lightning Giant Snowball Miner Magic Archer
Lightning Magic Archer
Lightning Giant Snowball Magic Archer
Lightning Giant Snowball Magic Archer
Lightning Magic Archer
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Dark Prince Magic Archer
Lightning Giant Snowball Miner Magic Archer Mother Witch
Lightning Magic Archer
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Barbarians
Giant Snowball Mother Witch Dark Prince Magic Archer
Miner Giant Snowball Lightning Magic Archer
Lightning Giant Snowball Miner Magic Archer
Lightning Miner Magic Archer
Lightning Giant Snowball Magic Archer Mother Witch
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball Miner Magic Archer
Lightning Giant Snowball Magic Archer
Giant Snowball Lightning Magic Archer
Lightning Barbarians Dark Prince Magic Archer
Lightning Giant Snowball Magic Archer
Lightning Miner Dark Prince Magic Archer
Giant Snowball Lightning Magic Archer
Lightning Giant Snowball
Dark Prince
Giant Snowball Lightning Magic Archer
Giant Snowball Lightning Magic Archer
Lightning Giant Snowball Dark Prince Miner Magic Archer
Lightning

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