My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Knight Musketeer Inferno Tower Skeleton Army
The Log
Royal Giant Musketeer Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Musketeer Skeleton Army Mother Witch
Fireball
Musketeer Inferno Tower Skeleton Army Mother Witch
Poison
Musketeer Inferno Tower Skeleton Army Mother Witch
Lightning
Knight Musketeer Inferno Tower Mother Witch
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Skeleton Army Musketeer Mother Witch Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Royal Giant Musketeer The Log Mother Witch
Knight
Musketeer Zap The Log Mother Witch
Royal Giant
Mother Witch Zap Musketeer The Log
Musketeer
Knight Zap Royal Giant The Log
Inferno Tower
Skeleton Army
The Log
Zap Knight Royal Giant Musketeer
Mother Witch
Royal Giant Zap Knight

Defense Synergies 5 13

Zap
Knight Musketeer Inferno Tower Skeleton Army The Log Mother Witch
Knight
Musketeer Inferno Tower Zap Skeleton Army The Log Mother Witch
Royal Giant
Musketeer
Knight The Log Zap Inferno Tower Skeleton Army
Inferno Tower
Knight Skeleton Army The Log Zap Musketeer
Skeleton Army
Inferno Tower Zap Knight Musketeer The Log
The Log
Musketeer Inferno Tower Zap Knight Skeleton Army Mother Witch
Mother Witch
Zap Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Inferno Tower The Log
Inferno Tower Skeleton Army Zap Knight Musketeer The Log
Inferno Tower Skeleton Army Knight Musketeer
Inferno Tower Skeleton Army Knight Musketeer
Skeleton Army The Log
Skeleton Army The Log Zap Musketeer Mother Witch
Musketeer Inferno Tower Zap
Zap Musketeer Inferno Tower The Log
Inferno Tower Musketeer Skeleton Army
Knight Skeleton Army Musketeer Inferno Tower
Skeleton Army Mother Witch Zap Knight Musketeer The Log
Musketeer Inferno Tower Zap
Inferno Tower Skeleton Army Zap Knight Musketeer The Log
Skeleton Army Zap The Log
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Zap The Log
Knight Musketeer Inferno Tower Skeleton Army
Zap Knight Musketeer Skeleton Army The Log
Zap The Log Knight Musketeer Mother Witch
Musketeer Inferno Tower
Skeleton Army Knight Musketeer The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Inferno Tower
Zap Knight Musketeer The Log
Skeleton Army Zap Knight Musketeer Inferno Tower The Log
Skeleton Army Zap Knight Musketeer Inferno Tower The Log
Inferno Tower Knight Musketeer Skeleton Army
Mother Witch Zap Musketeer
Skeleton Army Knight Musketeer Inferno Tower
Inferno Tower Knight Skeleton Army
Zap Knight Inferno Tower Skeleton Army The Log
Inferno Tower Musketeer Skeleton Army
Knight Musketeer Inferno Tower
Skeleton Army Zap The Log
Skeleton Army Knight Inferno Tower
Musketeer Skeleton Army
Inferno Tower Skeleton Army Zap Knight Musketeer The Log
Zap Musketeer Inferno Tower The Log Mother Witch
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Zap The Log
Mother Witch Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Musketeer
Zap Knight Musketeer The Log
Zap Musketeer
Knight Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Mother Witch
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Mother Witch
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Mother Witch
Zap Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Musketeer Skeleton Army
Zap Musketeer
The Log
Knight Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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