My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Wizard Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Wall Breakers Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Princess
Zap
Wall Breakers Princess
Barbarian Barrel
Knight Rascals Wizard Wall Breakers Princess
The Log
Rascals Wall Breakers Princess
Earthquake
Arrows
Rascals Wall Breakers Princess
Royal Delivery
Knight Rascals Wizard Wall Breakers Princess Mother Witch
Fireball
Rascals Wizard Wall Breakers Princess Mother Witch
Poison
Rascals Wizard Princess Mother Witch
Lightning
Knight Wizard Mother Witch
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Knight Princess Mother Witch Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Wall Breakers Mother Witch
Knight
Wall Breakers Princess Arrows Wizard The Log Mother Witch
Rascals
Wall Breakers
Wizard
Knight
Wall Breakers
Knight Arrows Rascals The Log Princess
The Log
Knight Wall Breakers Princess
Princess
Knight Wall Breakers The Log Mother Witch
Mother Witch
Arrows Knight Princess

Defense Synergies 1 12

Arrows
Knight Mother Witch
Knight
Princess Arrows Wizard The Log Mother Witch
Rascals
The Log Princess Mother Witch
Wizard
Knight The Log
Wall Breakers
The Log
Knight Rascals Wizard Princess Mother Witch
Princess
Knight Rascals The Log Mother Witch
Mother Witch
Arrows Knight Rascals The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Knight Rascals The Log
Knight Rascals
Knight Rascals
Arrows The Log Princess
Arrows The Log Rascals Mother Witch
Arrows Rascals Wizard Princess
Arrows Rascals The Log
Rascals Princess
Knight Rascals
Mother Witch Arrows Knight Rascals Wizard The Log Princess
Arrows Rascals Wizard Princess
Knight Rascals Wizard The Log
Wizard Arrows Rascals The Log Princess
Knight Rascals
Rascals The Log
Wizard Arrows Knight Rascals
Arrows Knight Rascals Wizard The Log
Arrows Wizard The Log Knight Rascals Princess Mother Witch
Rascals Wizard Arrows Knight The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals
Arrows Knight Wizard The Log
Knight Rascals The Log
Knight Rascals The Log
Knight Rascals
Arrows Wizard Mother Witch Rascals Princess
Rascals Knight
Knight Rascals
Knight The Log
Knight Rascals
Arrows The Log
Rascals Knight Wizard
Wizard Rascals Princess
Rascals Knight The Log
Arrows Rascals Wizard The Log Princess Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Rascals The Log
Arrows The Log Princess
Arrows The Log
Arrows Knight Rascals The Log
Wizard Arrows The Log
Arrows Wizard Mother Witch Princess
Arrows Wizard The Log Princess
Arrows The Log Wizard Princess
Arrows The Log Wizard
Arrows Knight Wizard The Log Princess
Arrows Wizard Princess
Knight The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows Wizard The Log Princess
Arrows Wizard The Log Princess
Arrows
Arrows Wizard The Log Princess
Arrows Wizard The Log Princess Mother Witch
The Log
Arrows Wizard Princess
The Log
Arrows The Log
Arrows The Log Mother Witch Wizard Princess
Arrows The Log Wizard Princess
Arrows Wizard The Log Princess
Arrows The Log
Arrows Wizard Princess Mother Witch
Wizard
Arrows Wizard The Log
Arrows Princess
Arrows Wizard The Log Princess
Princess
Arrows Wizard Princess
Arrows The Log
Knight Rascals Wizard Princess
Arrows The Log Wizard Princess
Arrows
Rascals The Log Princess
Princess
The Log Princess
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: