My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Ice Wizard Mother Witch Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army Little Prince
Zap
Skeleton Army Sparky Little Prince
Barbarian Barrel
Skeleton Army Ice Wizard Sparky Little Prince
The Log
Skeleton Army Sparky Little Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Skeleton Army Ice Wizard Mother Witch Sparky Little Prince
Fireball
Skeleton Army Ice Wizard Mother Witch Sparky Little Prince
Poison
Skeleton Army Ice Wizard Mother Witch Sparky Little Prince
Lightning
Ice Wizard Mother Witch Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Giant Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Electro Giant Ice Wizard Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Ice Wizard Little Prince Mother Witch Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Tornado Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Sparky Ice Wizard Mother Witch Little Prince
Skeleton Army
Sparky
Tornado
Zap Electro Giant Sparky Ice Wizard
Electro Giant
Tornado Mother Witch Sparky
Ice Wizard
Zap Tornado
Mother Witch
Zap Electro Giant
Sparky
Zap Tornado Skeleton Army Electro Giant
Little Prince
Zap

Defense Synergies 2 15

Zap
Skeleton Army Tornado Ice Wizard Mother Witch Sparky Little Prince
Skeleton Army
Zap Ice Wizard Sparky
Tornado
Ice Wizard Sparky Zap Electro Giant Mother Witch Sparky Little Prince
Electro Giant
Tornado Ice Wizard
Ice Wizard
Tornado Zap Skeleton Army Electro Giant Mother Witch Little Prince
Mother Witch
Zap Tornado Ice Wizard
Sparky
Tornado Zap Skeleton Army Tornado
Little Prince
Zap Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Skeleton Army Sparky Zap Ice Wizard
Skeleton Army Tornado Sparky Ice Wizard
Skeleton Army Sparky Ice Wizard
Skeleton Army Tornado Sparky
Skeleton Army Tornado Zap Ice Wizard Mother Witch
Tornado Zap Ice Wizard Little Prince
Zap Electro Giant Sparky
Sparky Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Ice Wizard Sparky Little Prince
Skeleton Army Ice Wizard Mother Witch Zap Tornado Electro Giant
Zap Tornado Ice Wizard
Skeleton Army Sparky Zap Ice Wizard
Skeleton Army Sparky Zap Tornado
Skeleton Army Sparky
Skeleton Army Tornado Zap Electro Giant Sparky
Sparky Skeleton Army Tornado
Zap Skeleton Army Tornado Ice Wizard Little Prince
Zap Tornado Ice Wizard Mother Witch Little Prince
Sparky Tornado
Skeleton Army Electro Giant Mother Witch Sparky Little Prince
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Giant Sparky
Zap
Skeleton Army Zap Sparky
Skeleton Army Zap Tornado Sparky
Skeleton Army Sparky
Electro Giant Mother Witch Zap Tornado Ice Wizard
Skeleton Army Sparky Ice Wizard
Skeleton Army Sparky
Zap Skeleton Army Tornado Sparky
Skeleton Army Sparky
Sparky
Skeleton Army Zap Tornado Electro Giant
Skeleton Army Sparky
Skeleton Army Electro Giant Sparky
Skeleton Army Electro Giant Sparky Zap Tornado Little Prince
Zap Electro Giant Ice Wizard Mother Witch Sparky
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Ice Wizard
Sparky
Sparky
Zap Sparky
Electro Giant Mother Witch Zap Tornado Ice Wizard
Tornado Sparky
Zap Tornado Ice Wizard
Zap Tornado
Tornado Sparky
Zap Tornado Sparky
Zap Tornado
Sparky
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Sparky
Zap Sparky
Zap Tornado Electro Giant Mother Witch Little Prince
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Electro Giant Mother Witch Ice Wizard Sparky Little Prince
Zap Tornado Ice Wizard Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Electro Giant Ice Wizard Mother Witch Sparky Little Prince
Zap Electro Giant
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Skeleton Army
Zap Tornado Ice Wizard
Sparky
Zap
Zap Tornado Electro Giant Sparky
Sparky
Zap Electro Giant Tornado Sparky
Zap Tornado
Zap Tornado Electro Giant Sparky Little Prince
Sparky
Sparky

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