My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Golem Musketeer Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Musketeer
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Knight Goblin Gang Musketeer Bandit
The Log
Goblin Gang Musketeer Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Musketeer Bandit
Fireball
Goblin Gang Musketeer Bandit
Poison
Bats Goblin Gang Musketeer
Lightning
Knight Ice Golem Musketeer Bandit Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Knight Goblin Gang Bandit Musketeer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Bandit
Knight
Bats Goblin Gang Musketeer The Log
Goblin Gang
Knight Ice Golem Bandit
Ice Golem
Bats Goblin Gang Musketeer
Musketeer
Knight Ice Golem The Log Bandit
The Log
Knight Musketeer Bandit
Bandit
Bats Goblin Gang Musketeer The Log
Goblinstein

Defense Synergies 6 12

Bats
Knight Ice Golem Musketeer The Log Bandit
Knight
Bats Goblin Gang Musketeer The Log
Goblin Gang
Knight Musketeer Ice Golem The Log Bandit
Ice Golem
Musketeer Bats Goblin Gang The Log Bandit
Musketeer
Knight Goblin Gang Ice Golem The Log Bats Bandit
The Log
Musketeer Bats Knight Goblin Gang Ice Golem Bandit
Bandit
Bats Goblin Gang Ice Golem Musketeer The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Musketeer The Log
Bats Knight Goblin Gang Musketeer The Log Bandit
Goblin Gang Bats Knight Musketeer Bandit
Bats Knight Goblin Gang Musketeer Bandit
The Log
Goblin Gang The Log Bats Musketeer Bandit
Bats Musketeer Goblin Gang
Ice Golem Musketeer The Log Bandit
Goblin Gang Musketeer
Knight Goblin Gang Ice Golem Musketeer Bandit
Bats Goblin Gang Knight Ice Golem Musketeer The Log Bandit
Musketeer Bats Goblin Gang
Bats Knight Goblin Gang Musketeer The Log Bandit
Bats Goblin Gang The Log
Knight Goblin Gang Bandit
Goblin Gang The Log Bandit
Bats Knight Goblin Gang Musketeer
Bats Knight Goblin Gang Musketeer The Log Bandit
The Log Bats Knight Ice Golem Musketeer Bandit
Musketeer
Goblin Gang Bats Knight Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Ice Golem Bandit
Bandit Knight Goblin Gang Ice Golem Musketeer The Log
Goblin Gang Bandit Bats Knight Ice Golem Musketeer The Log
Goblin Gang Bats Knight Ice Golem Musketeer The Log Bandit
Knight Goblin Gang Musketeer Bandit
Bats Goblin Gang Ice Golem Musketeer
Goblin Gang Bats Knight Ice Golem Musketeer Bandit
Knight
Bats Knight Ice Golem The Log Bandit
Goblin Gang Musketeer
Bats Knight Musketeer
The Log
Knight Goblin Gang Ice Golem Bandit
Musketeer
Goblin Gang Bats Knight Ice Golem Musketeer The Log
Bats Ice Golem Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Musketeer The Log Bandit
Musketeer The Log Bandit
The Log Bandit
Knight Ice Golem Musketeer The Log
The Log
Bats Ice Golem Musketeer
Musketeer The Log
The Log Ice Golem
The Log Bandit
Bats Goblin Gang Musketeer
Knight Musketeer The Log Bandit
Musketeer
Knight Ice Golem Musketeer The Log Bandit
Musketeer Bandit
Ice Golem Musketeer The Log
Musketeer The Log Bandit
Musketeer The Log Bandit
Bats
Musketeer The Log Bandit
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Ice Golem The Log
The Log Musketeer Bandit
Musketeer The Log Bandit
Musketeer The Log Bandit
Bats Ice Golem Musketeer
Bats Musketeer
Musketeer The Log Bandit
The Log
Bats Goblin Gang Musketeer Bandit
Musketeer
The Log
Knight Goblin Gang Musketeer
The Log Ice Golem Musketeer
Musketeer
Bats Goblin Gang Musketeer The Log
Bats Musketeer
Musketeer The Log Bandit

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