My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Flying Machine Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Skeleton Army Balloon
Giant Snowball
Bats Dart Goblin Musketeer Flying Machine Guards Skeleton Army Balloon
Zap
Bats Dart Goblin Flying Machine Guards Skeleton Army Balloon
Barbarian Barrel
Dart Goblin Musketeer Guards Skeleton Army
The Log
Dart Goblin Musketeer Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Bats Dart Goblin Flying Machine Guards Skeleton Army
Royal Delivery
Bats Dart Goblin Musketeer Flying Machine Guards Skeleton Army Balloon
Fireball
Dart Goblin Musketeer Flying Machine Skeleton Army Balloon
Poison
Bats Dart Goblin Musketeer Flying Machine Guards Skeleton Army Balloon
Lightning
Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Dart Goblin Guards Skeleton Army Musketeer Flying Machine Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Dart Goblin Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Flying Machine Barbarian Barrel
Dart Goblin
Barbarian Barrel Balloon
Musketeer
Barbarian Barrel Balloon
Flying Machine
Bats Barbarian Barrel Balloon
Barbarian Barrel
Balloon Bats Dart Goblin Musketeer Flying Machine
Guards
Skeleton Army
Balloon
Bats Barbarian Barrel Dart Goblin Musketeer Flying Machine

Defense Synergies 1 16

Bats
Dart Goblin Musketeer Barbarian Barrel
Dart Goblin
Bats Musketeer Flying Machine Barbarian Barrel Guards Skeleton Army
Musketeer
Guards Bats Dart Goblin Flying Machine Barbarian Barrel Skeleton Army
Flying Machine
Dart Goblin Musketeer Barbarian Barrel Guards Skeleton Army
Barbarian Barrel
Bats Dart Goblin Musketeer Flying Machine Guards
Guards
Musketeer Dart Goblin Flying Machine Barbarian Barrel Skeleton Army
Skeleton Army
Dart Goblin Musketeer Flying Machine Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Flying Machine Barbarian Barrel
Skeleton Army Bats Dart Goblin Musketeer Flying Machine
Skeleton Army Bats Dart Goblin Musketeer
Skeleton Army Bats Dart Goblin Musketeer Guards
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Bats Dart Goblin Musketeer Flying Machine Guards
Bats Dart Goblin Musketeer Flying Machine
Dart Goblin Musketeer Flying Machine Barbarian Barrel
Musketeer Skeleton Army
Guards Skeleton Army Dart Goblin Musketeer Barbarian Barrel
Bats Dart Goblin Guards Skeleton Army Musketeer Flying Machine Barbarian Barrel
Musketeer Bats Dart Goblin Flying Machine
Skeleton Army Bats Musketeer Flying Machine Guards
Skeleton Army Bats Dart Goblin Barbarian Barrel Guards
Skeleton Army
Skeleton Army
Bats Musketeer Skeleton Army
Bats Dart Goblin Musketeer Flying Machine Barbarian Barrel Guards Skeleton Army
Barbarian Barrel Bats Dart Goblin Musketeer Flying Machine Guards
Dart Goblin Musketeer
Skeleton Army Bats Dart Goblin Musketeer Flying Machine Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Barbarian Barrel
Musketeer Flying Machine Barbarian Barrel
Guards Skeleton Army Bats Musketeer
Guards Skeleton Army Bats Musketeer Barbarian Barrel
Musketeer Guards Skeleton Army
Bats Dart Goblin Musketeer Flying Machine
Guards Skeleton Army Bats Dart Goblin Musketeer Flying Machine
Skeleton Army
Bats Flying Machine Barbarian Barrel Skeleton Army
Dart Goblin Musketeer Guards Skeleton Army
Bats Dart Goblin Musketeer Flying Machine Guards
Skeleton Army Guards
Skeleton Army Guards
Dart Goblin Musketeer Flying Machine Skeleton Army
Guards Skeleton Army Bats Dart Goblin Musketeer Flying Machine Barbarian Barrel
Bats Dart Goblin Musketeer Flying Machine Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Flying Machine Barbarian Barrel Guards
Dart Goblin Musketeer Flying Machine Barbarian Barrel
Dart Goblin Flying Machine Barbarian Barrel
Dart Goblin Musketeer Flying Machine Barbarian Barrel Guards
Barbarian Barrel
Bats Dart Goblin Musketeer Flying Machine
Dart Goblin Musketeer Flying Machine
Dart Goblin Flying Machine Barbarian Barrel
Dart Goblin Flying Machine
Bats Musketeer Guards
Dart Goblin Musketeer Flying Machine Barbarian Barrel
Dart Goblin Musketeer Flying Machine
Flying Machine Dart Goblin Musketeer Barbarian Barrel
Dart Goblin Musketeer Flying Machine Barbarian Barrel
Dart Goblin Musketeer Flying Machine Barbarian Barrel
Dart Goblin Musketeer Flying Machine Barbarian Barrel
Dart Goblin Musketeer Flying Machine Barbarian Barrel
Barbarian Barrel
Bats
Dart Goblin Musketeer Flying Machine Barbarian Barrel
Dart Goblin Flying Machine Barbarian Barrel
Musketeer
Musketeer
Musketeer Flying Machine Barbarian Barrel
Barbarian Barrel
Dart Goblin Musketeer Flying Machine Barbarian Barrel
Musketeer Flying Machine
Dart Goblin Musketeer Barbarian Barrel
Bats Dart Goblin Musketeer Flying Machine
Bats Dart Goblin Musketeer Flying Machine Guards
Dart Goblin Musketeer
Bats Dart Goblin Musketeer Flying Machine Barbarian Barrel Guards Skeleton Army
Dart Goblin Musketeer Flying Machine
Barbarian Barrel
Dart Goblin Musketeer Flying Machine
Dart Goblin Musketeer Flying Machine
Dart Goblin Musketeer Flying Machine
Bats Dart Goblin Musketeer Flying Machine Guards
Bats Dart Goblin Musketeer Flying Machine
Dart Goblin Musketeer Flying Machine Barbarian Barrel
Dart Goblin

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